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4th & Inches

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Critic Reviews 74% add missing review

Zzap! (90 out of 100) (90%)

The sprites are stocky and smoothly animated. The sound effects are merely adequate, contributing atmosphere without embelishment. Flexible gameplay and superb presentation unite to create a realistic and enjoyable simulation; whether or not you're a fan of the sport, 4th & Inches should provide a great deal of of long-term enjoyment.

Apr 1988 · Commodore 64 · read review

Your Commodore (89 out of 100) (89%)

A great old game with enough violence to keep even turtle fans happy.

Jan 1991 · Commodore 64 · read review

Zzap! (87 out of 100) (87%)

The title refers to the most dramatic of do-or-die situations, and this excellent sim certainly isn't lacking in excitement. Player sprites are small but nippy, with the screen flicking to follow the fast action. Sadly, there's no league option, just two teams, but the computer's tricky to beat - and you can have even more fun against a friend.

Aug 1992 · Commodore 64 · read review

Info ( ) (80%)

Player control is smooth and intuitive, giving the best sense of actually playing the game I have seen yet. Coaching screen allows player selection and substitutions. Play the computer or a friend with a second joystick.

Jan 1988 · Commodore 64 · read review

Computer and Video Games (CVG) (8 out of 10) (80%)

Within those limits 4th & Inches gives you an excellent game of football. I told you that you needed to know the game well, didn't I? But if you like the real game, you'll love this version.

Apr 1988 · Commodore 64 · read review

ASM (Aktueller Software Markt) (8.8 out of 12) (73%)

Grafisch gesehen schneidet dieses Programm recht gut ab. Es ist sehr schnell und grafisch gut gestaltet. Auch die Motivation hinkt kein bißchen nach. Ich jedenfalls war war regelrecht begeistert von diesem Produkt. Eine gelungene Sportsimulation aus dem Hause ACCOLADE, die sicher ihre Käufer finden wird.

Jan 1988 · Commodore 64 · read review

Video Game Critic, The (C+) (58%)

4th & Inches isn't a bad football game, but it plays a little slow and the limited options are glaring in hindsight. I didn't get a chance to check out the two-player action unfortunately, and that might bump up the grade by half a letter grade or so.

Sep 27th, 2013 · Commodore 64 · read review

Commodore User (5 out of 10) (50%)

4th & Inches does stick fairly closely to the rules and tactics of American Football. The quarters tick away, you can call time outs, players do intercept passes and hand off tackles. But so much of the gameplay is automatic or predetermined that there's very little sense of playing the game yourself. You get all the frustrating interruptions of American Football with absolutely none of the thrills, skills and spills. A Long Pass? I think I would if I were you.

Mar 1988 · Commodore 64 · read review

Computer Gaming World (CGW) N/A

The minus yardage involves the lack of league play. The game is not setup to accommodate different styles o play and continuity of league results. Also, the game loses some of its corn plexity due to the fact that one is essentially playing the same team every game. In spite of the variety in the playbook, this essentially reduces the over-all effect of the game to a "beer and pretzels" effort. Of course, some readers may consider that to be plus yardage. The other minor problem to be considered is that there is a disorienting screen shift on kicking and passing plays which slows up the flow, of play considerably. In spite of these two criticisms, this game is a welcome addition to the genre.

Dec 1987 · Commodore 64

Player Reviews

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Contributors to this Entry

Critic reviews added by FatherJack, Tim Janssen, Hello X), Patrick Bregger, Alsy.