Tales of the Unknown: Volume I - The Bard's Tale
Description official descriptions
The small country town Skara Brae was enjoying a peaceful life, until an evil wizard known as Mangar the Dark appeared. Monsters have invaded the town, terrorizing its inhabitants. Mangar cast the spell of Eternal Winter on the surroundings, isolating Skara Brae from any possible help. Guards that were entrusted with the task of protecting the town have disappeared within one night. Only a party of brave adventurers can save Skara Brae and defeat Mangar.
The Bard's Tale is a fantasy role-playing game similar to Wizardry games, with first-person exploration of pseudo-3D maze-like environments, and turn-based combat against randomly appearing enemies. Unlike early Wizardry installments, the town can be explored physically, and parts of the overworld are accessible as well. Several dungeons must be explored before the player can tackle the final quest.
Six character classes are available when the player is prompted to create a party of six adventurers in the beginning of the game: Bard, Hunter, Monk, Paladin, Rogue, Warrior, Magician, and Conjurer. The last two can be promoted when specific conditions are met during gameplay. The bard class plays a special role, possessing magical songs that improves the party's performance in combat and are required to solve some of the game's puzzles.
Spellings
- バーズテイル - Japanese spelling
Groups +
- Bard's Tale series
- Fantasy creatures: Dragons
- Fantasy creatures: Dwarves
- Fantasy creatures: Elves
- Fantasy creatures: Gnomes
- Fantasy creatures: Goblins
- Fantasy creatures: Halflings / Hobbits
- Fantasy creatures: Orcs
- Gameplay feature: Character development - Automatic leveling
- Gameplay feature: Importable characters
- Games made into books
Screenshots
Promos
Credits (Apple II version)
Lead Programmer |
Reviews
Critics
Average score: 79% (based on 31 ratings)
Players
Average score: 3.7 out of 5 (based on 105 ratings with 12 reviews)
Hearkens back to ye old dayz of yore
The Good
The graphics were incredible on my old C64, as well as the sound, excellent playability, as well as the character creation.
The Bad
Was repetitive sometimes
The Bottom Line
My first fantasy rpg, that is still cool to play to this day. If they were only as simple as this today....sigh
DOS · by flynn (2) · 2000
The Good
Back when I first purchased this game, I was taken with the cool EGA graphics. And when you met a monster, you had the cool moving image of said creature. Ah, the goblins who's lips curled, the skeleton who's eye-sockets lit up, the magic users who flashed electricity, etc. And since I'd just completed Ultima III, Bard's Tale seemed all that much cooler. The nifty nods to Tolkien (with the Mithril weapons and the Barlogs) were appreciated and the game as a whole rocked.
The Bad
Ah yes, the dungeon play sucked in the later levels. All dungeons were the same size (say 16x16 for example) but to give the illusion of more space (and to confuse the player), most dungeons when you got to one end would appear to continue to go on. Say you were in position 16,16 and you went on. You'd then find yourself (if you went east) in position 1,16. That combined with the "oh, your light went out" areas and "spin" areas made mapping dungeons almost impossible and certainly very tedious. The only way I and my friends ended up solving the game was to buy the cheat book since the book had all the dungeons mapped.
The Bottom Line
Bottom line, this game was a great RPG game for its day. I wouldn't mind seeing a "Bard's Tale Redux" come out using modern computer technology for the graphics, sound, and auto-mapping!
DOS · by AstroNerdBoy (35) · 2001
My first ever D&D RPG.... still has classic gameplay current games can learn from
The Good
I throughly enjoyed the First Person View. I also like the night & day cycles, how the town felt large enough to feel like a town, and of course the many, many entertaining puzzels. Some easy, most insanely hard but fun LOL!
The way the player's group or party was handled was done very well. And I very much liked how the player could get almost any monster to join the player's group - either through mindwashing, or from monsters asking to join. Customer service was also the most best ever for any game I have ever played. Including all of today's games. There was a knowledgeable guy always available a phone call away. He also played the game heheh. And knew it inside out.
The Bad
Some of the puzzies took a heck of a long time to figure out.
The dungeon traps and barriers that would spin you around. And how some dungeons were magically pitch dark not allowing light to be seen or used.
I didn't like any of this stuff.... but it added to the fun.
The Bottom Line
One of the earliest, and successful, dungeons & dragons, sword and sorcery, might and magic, type of world RPGs. Up there with Ultima, and Phantasie. Full of many original ideas. It has many game features that were revolutionary in its day - and that modern games can still learn from!
DOS · by XplOrOrOr (14) · 2004
Discussion
Subject | By | Date |
---|---|---|
Bard's Tale Song remakes | Pieces of 8-bit | Jul 30, 2015 |
What advntages does the Hunter class have? | Scribblemacher (195) | Feb 17, 2013 |
Completed? | Gledster | Dec 7, 2010 |
Trivia
1001 Video Games
The Bard's Tale appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Buildings
While most of the buildings are empty and exist only to increase the size of the map, entering the building directly across from the guild shows the game credits.
Novels
Though any direct connection to the game series, setting and characters is slight at best, an officially-licensed Bard's Tale series of novels eight strong (!) were published by Baen Books over a six-year period in the '90s:1. Castle of Deception (1992), by Mercedes Lackey and Josepha Sherman; 2. Fortress of Frost and Fire (1993), by Mercedes Lackey and Ru Emerson; 3. The Chaos Gate (1994), by Josepha Sherman; 4. Prison of Souls (1994), by Mercedes Lackey and Mark Shepherd; 5. Thunder of the Captains (1996), by Holly Lisle and Aaron Allston; 6. Wrath of the Princes (1997), by Holly Lisle and Aaron Allston; 7. Escape from Roksamur (1997), by Mark Shepherd; and 8. Curse of the Black Heron (1998), by Holly Lisle.
References
- Michael Cranford, a devout Christian, put many Biblical references into the first two Bard's Tale games. Most notable are a reference to the crucifixion in the first game and the Holy Spirit in the second. In fact, Cranford ended his video game career with the second game in the series and now programs web sites for religious groups.
- One of the more powerful shields in the game, the Ybarra shield, is in fact named after Joe Ybarra, a producer at Electronics Arts, who was directly involved with The Bard's Tale.
Skara Brae
The original Skara Brae is a well-preserved Neolithic village located in the Orkney Islands of Scotland. The four thousand year old settlement was buried by encroaching sand dunes and uncovered a century ago when a storm exposed parts of the structures. Today it is a well known tourist site and undoubtedly inspired Michael Cranford (Bard's Tale) and Richard Garriott (Ultima series).
NES version
In the NES version, the post-death screen was removed, the word "kill" was avoided and all alcoholic beverages were replaced with non-alcoholic ones.
Awards
- Commodore Force
- December 1993 (Issue 13) – #88 “Readers' Top 100”
- Commodore Format
- November 1994 (Issue 50) – #29 The All-Time Top 50 C64 Games
- Computer Gaming World
- March 1988 (Issue #45) – Introduced into the Hall of Fame
- November 1996 (15th Anniversary issue) - #89 on the "150 Best Games of All Time" list
- GameSpy
- 2001 – #17 Top Game of All Time
- Happy Computer
- 1986 - Best Role Playing Game of the Year
- Issue 04/1987 - #2 Best Game in 1986 (Readers' Vote)
- Power Play
- 1987 - Best Atari ST Game '87
Information also contributed by Adam Baratz, Chip Arnett, Peter Ferrie, PCGamer77, Pseudo_Intellectual, Ray Soderlund, Vance.
Analytics
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Related Sites +
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Bard Songs
An online collection of Bard's Tale music transcribed to MIDI format. All from the PC versions of Bard's Tale. -
BardsTaleOnline
The definitive Bard's Tale CRPG online resource for references, guides, downloads, documents and more -
The Bard's Tale (1985) FAQs & Guides
on GameFAQs.com -
The Bard's Tale Compendium
Very complete site with lots of information, hints, downloads for every game of the Bard's Tale series. -
The Bard's Tale walkthrough - solution
Text full solution posted on The Spoiler Centre
Identifiers +
Contribute
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Contributors to this Entry
Game added by Droog.
ZX Spectrum added by JRK. Amstrad CPC added by Kabushi. Macintosh, PC-98, Apple IIgs added by Terok Nor. NES added by Unicorn Lynx. Atari ST, Amiga, Commodore 64 added by Belboz.
Additional contributors: JubalHarshaw, MAT, Jeanne, Pseudo_Intellectual, General Error, LepricahnsGold, Trypticon, Patrick Bregger, FatherJack, Geoff May.
Game added February 2, 2000. Last modified July 24, 2024.