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Critic Reviews 78% add missing review

Destructoid (8 out of 10) (80%)

Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.

Jun 24th, 2016 · Xbox One · read review

TechRaptor (7.5 out of 10) (75%)

Heart&Slash is an easy game to pick up and run with but mastering it and unlocking weapons and equipment as you go will add some more variety as you play. It is a fantastic entry point to the roguelite scene, and it's complex enough that even dungeon crawling veterans will find a lot to love.

Aug 12th, 2016 · Xbox One · read review


Heart&Slash probably would be a lot more fun if it wasn’t a roguelike. Its weapons are really cool, the combat has some potential and the light RPG elements are rather neat. If the level design was more deliberate and there were checkpoints instead of permadeath, it may have negated some of Heart&Slash’s biggest issues. A good roguelike is constantly challenging but always fair., This one is just provides cheap frustration.

Jul 5th, 2016 · Xbox One · read review

Windows Central N/A

The ease of being able to pick up and play Heart&Slash should be a huge deciding factor if you're thinking about purchasing it. It is brilliant for filling in time between mainstream title releases, if not a game worth picking up just for the hell of it.

Nov 21st, 2018 · Xbox One · read review

TheXboxHub N/A

Heart&Slash may come with a blocky art style akin to Minecraft, but it disappoints on so many levels. Due to a lack of features which fail to keep the game open and accessible whilst still offering that challenge that many gamers would be up for, and with an altogether hard to access story and strong repetitive feeling given throughout, this is certainly not a game I would choose to splash the cash on. Especially given the plethora of titles available on the Xbox store which have already succeeded where Heart&Slash fails.

Jun 28th, 2016 · Xbox One · read review

Player Reviews

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Contributors to this Entry

Critic reviews added by Tim Janssen.