Tokyo Twilight Ghost Hunters: Daybreak Special Gigs

aka: Mato Kurenai Yūgekitai: Daybreak Special Gigs
Moby ID: 86723
PlayStation 3 Specs
Buy on Windows
$9.99 new on Steam
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Official Description (Ad Blurb)

Tokyo Twilight Ghost Hunters Daybreak: Special Gigs weaves an intricate story that pushes the boundaries of reality as you battle restless spirits causing chaos throughout Tokyo. Hunt Down Ghosts and Exorcise Evil. The GHOST System (Graphic Horizontal Object Streaming) creates a vivid world unlike anything you've seen before! Loads of bonus features will keep you coming back for more. A gaggle of new and old characters round out the colorful cast and an augmented story featuring new chapters ensure 30+ hours of game play!

1 player(s)
1700KB Minimum
Touchscreen

Software subject to license (us.playstation.com/softwarelicense). Online features require an account and are subject to terms of service and applicable privacy policy (playstationnetwork.com/terms-of-service & playstationnetwork.com/privacy-policy). One time license fee entitles play on up to 3 PlayStation® Vita systems activated by this account.

© ARC SYSTEM WORKS/TOYBOX lnc. Licensed to and published by Aksys Games.

Source: PlayStation Store Description

Spellings

  • 魔都紅色幽撃隊 DAYBREAK SPECIAL GIGS - Japanese spelling

Groups +

Promos

Credits (Windows version)

144 People · View all

Sayuri Mifune
Masamune Shiga
Tei Hikime
Take Kayama
Ume Kayama
Yuki Shiramine
Sawako Yashio
Tomokiyo Oboe
Cast
Script
Additional Script
Character Design
Video Effects
Additional Video Effects
Backgrounds
[ full credits ]

Reviews

Critics

Average score: 69% (based on 6 ratings)

Players

Average score: 3.4 out of 5 (based on 3 ratings with 1 reviews)

Fun and different, but be ready to fight obscure mechanics and interface

The Good
It is different enough, the characters are well designed and the RPG/Strategy mechanics are very fresh. The board minigame is a lot of fun (though you need to figure it out, very little is explained ingame), and though there is a lot of RNG, it is manageable (and it creates tension).

The Bad
The interface is often inscrutable. For example:

i) The "senses" wheels are totally bonkers. You choose "friendly" and "mouth", that means you will talk nicely to someone, right? Well, suddenly you are trying to lick someone's face, deal with it. You try to "friendly look" at someone, and they accuse you of stalking...

ii) Sometimes you find these strange substances lying around... and the game expects you to lick them? This does not make a lick of sense! (Sorry, sorry....)

iii) It took me half the game to figure out that I could take side missions to level up my characters; problem is, you need to press a button combination to access them, and this combination was displayed with a cryptic description which led me to think it was something which would show up later in the game.

iv) I only found out I could speak with the characters between missions from the main office at the very end of the game -- another button needs to be pressed on the right screen, otherwise you will never see this!

v) The game does not allow any saving until Chapter 2, and there is a lot of stuff until then. I fired up the game, watched a long cutscene, interacted with a few characters, had the first tactical fight, searched for the save button, could not find it, then figured it must be autosaving, quit the game.... Well, WRONG, had to replay this whole thing later. :(

Also, the balance is very wrong. The first few fights are super easy, which is ok; then I found out about the board minigame, which was fun and let you level up your character, so I played TONS of it. My main character was level 3 or 4 before I did that, and I got to level 30+ after a long time. Of course, this made the fights even easier, but it felt right, since I "grinded" so much. Then, suddenly you get to chapter 11 where you get FLOORED by these super hard fights near the end of the game. Worse, some of these fights force your party choice on you, so, if you have not leveled up the right characters, you are screwed... So lots of MORE grinding was necessary to level up everybody to level 60 or so...

The Bottom Line
This is mainly a strategy RPG, with a strong Visual Novel attached to it. There are tons of skills to acquire, and even money and inventory management. It is quite unique, but be prepared to learn not only mechanics but ALSO the interface.

Score: 76/100.

Windows · by Thexder0 (1931) · 2022

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  • MobyGames ID: 86723
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Contributors to this Entry

Game added by A.J. Maciejewski.

PlayStation 4, PlayStation 3, Windows added by Rik Hideto.

Additional contributors: Rik Hideto.

Game added April 17, 2017. Last modified March 18, 2024.