Evolution: The Game of Intelligent Life
Description official descriptions
A sort of combination of Civilization and SimEarth. You control one of the earliest tetrapods (land animals), and try to get it to reproduce, spread, and evolve into a later species, ultimately evolving an intellectual species (which doesn't have to be Homo sapiens). There are some 160-odd species in the game, including dinosaurs; the continents move around during play; era changes are marked by geological catastrophes, which occur on a semi-random basis. In addition to the 'full' game, there are shorter scenarios for the Paleozoic, Mesozoic, and Cenozoic.
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Credits (Windows version)
80 People (73 developers, 7 thanks) · View all
Executive Producer, Original Game Concept, Contributing Design | |
Director of Production | |
Technology Group Manager, Installer | |
Production Coordinator | |
Testing Manager | |
Testers | |
Operation Manager | |
Project Manager | |
Vice President, Sales and Marketing | |
Director, Retail Marketing | |
Senior Manager, Consumer Marketing | |
Marketing Assistant | |
Senior Vice President, Discovery Interactive Media | |
[ full credits ] |
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Designer's Notes
Designer's notes about the game.
Identifiers +
- MobyGames ID: 881
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Contributors to this Entry
Game added by Greg Costikyan.
Additional contributors: Rebound Boy, chirinea, marley0001.
Last modified February 22nd, 2023.