.hack//Infection: Part 1
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.hack//INFECTION is the first in a four part game series. It's a single player adventure / rpg that "simulates" an MMORPG (EverQuest, Ultima On-line) that has you playing the character Kite. You can get member addresses of other character and attempt to call them to in game to see if they are on-line to join you in a quest. Like standard MMORPG games, it has a LOT of side quests, lots of weapons and armor, a trading system for equipment among other character and the ability to move between different servers. You also have message boards and e-mail to communicate with other "players". Once you beat the game, you can still continue to play and level up your character and your character can transfer to the second game .hack//Mutation (May 2003). The story: Your friend talks you in to trying "The WORLD", the most successful on-line rpg in computer history. During your first adventure in the game with your friend (showing you the ropes) you come across a strange girl being chased by a weird monster, a strange incident causes your friend to go into a coma after the attack of unknown / hacked monster and you end up with this book that upgrades your character with an unusual gauntlet that allows you to hack in the game. Your quest starts out to find out what caused your friend to go in to a coma. This involves adventuring after sightings of the strange girl and hacking in to sealed levels. There also seems to be corrupted levels and something going on that the CC Corporation (owner of “The World) is trying to hide. .hack//INFECTION is part of Ban Dai's dot hack project that first starts with the Anime DVD series (.hack//Sign). The game series takes place after the events of the "Key of Twilight" and focus's on the "Book of Twlight". Each game in the series has a DVD episode of the .hack//Liminality anime series that show the events going on in the real world around the same time as the game.
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Credits (PlayStation 2 version)
128 People (124 developers, 4 thanks) · View all
Character Design | |
Story | |
Script | |
Story Background | |
Director | |
Kite | |
BlackRose | |
Orca | |
Balmung | |
Helba | |
Mio | |
Elk | |
Lios | |
Piros | |
[ full credits ] |
Reviews
Critics
Average score: 74% (based on 24 ratings)
Players
Average score: 3.5 out of 5 (based on 24 ratings with 5 reviews)
A great RPG that is far beyond it's time.
The Good
What did I like about this game? A better question is "What would anyone not like about this game?". A well thought out storyline combined with great characters, cool items and weapons, and addictive game play, monster fights, and dungeons makes for the greatest RPG of all time. Move aside, Final Fantasy. You have a new rival, and it's going to win. Let that much be assured.
The Bad
What's not to like? Seriously, how can you not like a game with so many great features and surprises everywhere in it?
The Bottom Line
Hmm, this is a hard one. I have no way to describe this game in an easy way, you would just have to play it. I'm still finding out things about it.
PlayStation 2 · by Jonathan Ritter (1) · 2004
The Good
The best thing about this game will be apparent to anyone who plays it...the story. It is the foundation of the game, and a strong foundation it is. I love the story. The game is a simulated MMORPG called "The World", and incorporates the characteristics of an MMORPG very well. You control Kite, and you must play through "The World", solving the complex mysteries hidden behind it in order to save your friend Orca, who fell into a coma while playing the game. Along the way you meet many other "players" who join you in your quest, some for their own reasons, some just for the fun of playing. There are lots of weapons, armor, items, and magical scrolls for you to trade, buy, and sell. Characters themselves are not elemental, but the enemies are, and the weapons and armor you equip can raise or lower certain elemetal tolerance. This adds to the strategic basis of the game, while battles are more action based. The entire thing is a game inside a game, and to add to that feeling, there is even a simulated computer desktop where you can read E-mail from other players, and check up on the "news". And as if this wasn't enough, each game will feature an anime DVD, that is not only entertaining, but offers clues to rare items that can be found in the game.
The Bad
The concept of the game is incredible, but unfortunately it lacks in gameplay. For instance, the story is very linear. There is never really any investigating on your part, the game pretty much always tells you what to do. Not to mention that it is repetitive. From the "server" you choose a keyword and are transported to a field. Each field has a dungeon. And the dungeons are where everything takes place. All the dungeons are generally all the same, granted each dungeon is a different element, so they all look according to their specified element, but other than that they are the same. Although I have to say in the game's defense, even after I beat the game, I spent hours playing through dungeons, collecting treasure and leveling up (you can transfer data from the first game to the second and so on).
The Bottom Line
I'd like to make this simple and say that this game would pretty much only be appealing to fans of RPG's who would be interested in the story. But unfortunately it isn't that simple. Nothing has ever been done like this before. It is such a unique concept that I don't think you can group the type of people that would enjoy it. All I can say is that if it sounds interesting, definitely try it out, because if you are interested now, I'm almost positive you won't be dissapointed, because this really is a great game
PlayStation 2 · by DarkDove (63) · 2003
The JRPG that made me yawn... a lot.
The Good
+ Soundtrack is lit, probably the only memorable thing from my experience with this game//
+ Customizable desktop, email and the forum sections all adds to the immersion//
+ Big variety of monsters to slay forces you to utilize many different strategies//
+ Battles using menus ain't that bad, I'd say combat is a good thing in this game, although many players will surely not like it//
The Bad
- Already mentioned emails are written in such an awkward way that makes me think if the writers had any social interactions before contributing to the game (all dialogues in this game are freakin' awkward, not only emails)//
- This leads us to the main plot, which takes about 10% of the entire game? I mean, there was some story at the beginning, a little bit in the middle of the game, and some of it at the end - the rest of the story feels like it's made of filler episodes//
- Most of our party members are annoying and AWKWARD - there are like 2 or 3 characters I can consider interesting//
- The field exploring made me want to give up this game - it's just so repetitive and boring//
- Want to know what's also repetitive and boring? Dungeons. There are few types of these, but their layouts are too similar to be enjoyable to explore//
- There are too many things that will only make sense after a research or using a guide - such as Grunty and food system, trading, using keywords to create a dungeon in which you want to find certain particular things (all is "explained" in the game, but as a beginner to the series it didn't do much to me, maybe I'm dumb though)//
- Game pauses after obtaining EVERY. SINGLE. ITEM. (you'll get a loooooot of them during your playthrough)//
The Bottom Line
The only thing that made me want to try out next installments in this series is the ending, which gave me some hope that the plot is going to get interesting. That doesn't change the fact that this was by far the most boring JRPG experience I had, sorry to say. And I really wish the characters would be much better written, because at first glance a lot of them seems interesting.. but then their flat personalities show up.
PlayStation 2 · by Dawid Szramka (2) · 2024
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Contributors to this Entry
Game added by etempest.
Additional contributors: Unicorn Lynx, Exodia85, Page Zhang.
Game added May 23, 2003. Last modified January 12, 2024.