Silent Hill 3
Description official descriptions
In Silent Hill 3 the player controls Heather, a simple teenage girl. One fine day she goes shopping, but suddenly finds herself trapped in a strange, terrifying place - the eerie town Silent Hill. She hears footsteps; disgusting, creepy monsters attack her, and she has to defend herself. Exploring Silent Hill - and her own past - Heather must find a way to escape the dreadful town.
The third installment in the Silent Hill series is similar to its predecessor visually and gameplay-wise. Like the previous entries, it is a survival horror game combining action-based (predominantly close-ranged) combat and puzzle-solving. The game is somewhat more combat-oriented than the preceding installments. Heather is able to side-step and block some attacks, but in general shares with the other protagonists of the series their relative ineptitude in combat.
- サイレントヒル3 - Japanese spelling
- 寂静岭3 - Chinese spelling (simplified)
- 寂靜之丘3 - Chinese spelling (traditional)
- 사일런트 힐 3 - Korean spelling
Credits (Windows version)
138 People (121 developers, 17 thanks) · View all
|Graphic Engine Program|
|Another World Evil Effect Program|
|Sl Tool Program|
|Character Modeling & Facial Motion|
|Monster Design & Modeling|
|[ full credits ]|
Average score: 80% (based on 44 ratings)
Average score: 4.0 out of 5 (based on 117 ratings with 8 reviews)
For those who have some familiarity with the precedent Silent Hill series, this third installment is just like a walk in a known territory, only to discover this territory VERY upgraded with relentless fear factor turned up on max. If you were a previous vacationist in Silent Hill (namely SH2), coming back this vacation should feel like exactly like if you never left. So, has it been that long? The concept of this game is now up to date with the new graphic technology available. In character build, Konami tried to make this experience a bit less lonely than in SH2. Not that is a Swat-based game, though. You'll have the chance to meet some un-un-unusual types along the way, with their own agenda. You probably wouldn't miss chasing blonde little girl-brats around town, like in the previous game.
The monster concepts kept the psycho frantic head-shaking tortured appearance, looking like they were straight out of Adrian Lyne's motion picture "Jacob's Ladder". Actually there are more to this "climbing down Jacob's ladder" metaphor than only in the creatures. The whole approach of the game presents (or continues) the concept of the "Otherworld", with a lot of stairs and elevators-to-Hell and, of course, ladders. And when you see the Otherworld taking over, you can get to witness bucolic locations turning from "zombish" abandoned look, to utterly satanic with a little twist of religion on the side. The monster art again brings the deviant deformations of existing creatures, using mostly human figure to increase terror when you look at them, giving you the distinct impression that some monsters were (are?) human once.
The game design, as most aspects of the game, is more-of-the-same with map-based exploring, checking out locked or opened rooms, looking for keys and figuring out some puzzles that vary from "Dumb" to "Einstein", including an interesting Shakespearian book puzzle. The main props are all the same. You get to have the sam'ol radio and the good'ol pocket flashlight, and the guns are mainly the same also (9 mm, shotgun), except for introduction of a katana sword, with a lot of damage points (yes, you actually can defeat a boss with it), and a huge maul that is very hard to use. In the replay mode you find a submachine gun in the inventory, but is more to make a cathartic effect. Many times in this game you WILL say "MY, oh my. if only I have a machine-gun..."
Graphically speaking, looks like Konami is using the same Capcom quality especially in human skin figures. You can actually see the expression/emotion face lines even from a distance. I'm talking in-game here, guys. Not only in cinematics. The set design is more or less the same, although is less grainy than in SH2, but the human characters gained more skin texture making Konami turn to Vertex/pixel shader technology that is available only in Geforce4 Ti, GeforceFX and Ati Radeon graphic cards. That is the issue that no doubt is the most question-raising in the game. Even the demo in early November already announced. Some say this demo was really a scared warning from Konami that really didn't know how gamers would react to it.
The sound in SH3 is suitable for those with a big sound rig at home with any sound card that supports Live 5.1 audio. The voice acts are not Oscar worth except for the Heather’s voice actress that really delivers even when she dies, screams or cries. The detective’s voice should have been my father’s. And he’s not an actor. The role of Claudia, despite the fact she’s a true carbon-copy of Cate Blanchett’s “Galadriel”, is fairly voice acted. But the true triumph in SH3 is the sound effects and ambient music (?). It boosts up to orbit the fear factor. Is like in a David Lynch’s twisted backward played opera, using human organs for instruments.
Watch spoilers ahead! The storyline is unfortunately one downer in SH3. Then again is not that of a big downer. Is just doesn’t keep up to the other Silent Hill games. The Demon possession-based with New Order Satanists trying to bring the Paradise plot is not really the most inspired background. Even so the game actually does not start in Silent Hill, so there is another town with the same curse that has relation with the curse in Silent Hill? Is confusing. But this is background only. The way this story develops throughout the game, unfolds a gruesome sheet of subplots that smoke-screens the uninspired storyline a bit anyway.
The Bottom Line
Silent Hill 3 is definitely the most gruesome, dark satanic game to the date. Make no mistakes; it WILL chill you to the bone. Expect human slaughter houses, torture chambers, ornaments made with human parts, child-mummification, evisceration, amputations, driven to both Silent Hill and Resident Evil gamer. No similarities between these two games involved. The game is a slow-paced work of gothic art with the wit of the occult. Not a futuristic-weapon loving trained chick fighting science aberrations. This is to say that SH3 and Resident Evil are alike, but different, and will please the same kind of gamer that is looking for plain fear.
Windows · by Cronos (4) · 2003
Silent Hill 3 is one of the best survival horror games on the PS2, and it shows. The game excels in areas such as graphics (which are so much more detailed and well executed than the ones in the previous titles, and are actually some of the best in the whole PS2 game line) and sound (maintaining the gripping quality we were used to in the series). The plot might seem a bit convoluted at first (particularly if you haven’t played the first Silent Hill, as this is its direct sequel), but in the end it does the series justice and actually provides interesting food for thought. What is probably the main attraction in the game though, is its constant feeling of dread and despair. Unlike Silent Hill 2, which provided a more subtle, psychological type of horror, Silent Hill 3 is actually very visually (and audibly) compelling in conveying its horror elements. It is graphic, it is gruesome, it is scary and it is wonderful. Everything, from the environments to the enemies, to the characters themselves, is incredibly dark and moody - including the main character. Heather looks like she was designed to pass on a feeling of stress and fatigue to the player right from the start of the game, with those big dark circles under her eyes. And of course, speaking of dread, one character cannot go by unmentioned - Robbie. That is the cutest-yet-scariest bunny I have ever seen in my life.
The main negative aspect of Silent Hill 3, if one might call it so, is a rather curious one - it is simply the fact that the previous entry was the pinnacle of the series. While this may seem like an unfair derogatory comment, the fact of the matter is that Silent Hill 3, despite having made certain improvements, still isn’t as gripping as its predecessor - while Silent Hill 2 made me dwell on it for quite some time after I had finished it, finishing Silent Hill 3 just didn’t have that long-lasting effect. Aside from that, it simply suffers from the usual Silent Hill problems, such as not-so-great controls and sometimes poor camera angles. However, these are minimal issues that do not detract from the experience at all.
The Bottom Line
Thus, Silent Hill 3 is not without its flaws, and certainly seems to lack a certain something the previous title possessed that contributed a lot to the mystique of the series. But when all is said and done, the game essentially marks the end of the GOOD Silent Hill games, not only providing a satisfying conclusion to the first game in the series, but also standing proudly on its own as an excellent survival horror game - in fact, one of PS2‘s finest.
PlayStation 2 · by Rik Hideto (467522) · 2014
I loved the voice acting of this game, very well executed. I also loved the sound effects of this game, very realistic and interesting. also the graphic's in this game are soo realistic, that's almost hard to separate reality and fiction in this game. I also loved the connection between this game and Silent hill part 1. Very nice connection of the two storylines here, I think the production team really put quite a bit of heart into this installment of the series.
The challenge was a bit cheap at times, your health goes down way too quickly at times, and you die too easily.
The Bottom Line
I would describe this game as a solid installment to the Silent Hill series. However, if you are not a Silent hill fan, then I suggest that you rent this title. Some people may find some of the puzzles, and storyline of this game a bit confusing, I understood it. However, those that did not play the first Silent hill game, will find theirselves lost with this title.
PlayStation 2 · by David Bryan (21) · 2007
The budget was US$3Million.
A DVD was also released on the same day the game was released, called Lost Memories - The Art & Music of Silent Hill. The DVD includes illustrations, sounds, trailers, production materials, and the hidden endings of all the Silent Hill games - all in all 200 minutes of footage. The disc also features unlockable hidden bonuses.
The US and Japanese version ships with a bonus soundtrack CD which features music from the game. The CD has five tracks, which includes a track that was not used in the game.
In the PC version of Silent Hill 3 the rendering resolution can be increased up to 4096 by 2048.
- The game starts with a nightmarish sequence, after which Heather —the main character— wakes up at a diner, in a shopping mall. When she gets out of said diner, we can see its name: "Happy Burger". In Silent Hill 2 there was a local called Happy Burger, in the corner of Sanders St. and Neely St.
- Two of the stores encountered in the mall are named after women from Goethe's Faust: Boutique Marguerite and Helen's Bakery.
- Near the end of the game, the player will encounter areas identical to the end of Silent Hill. This includes camera positions, captions and even notepads (used as a save point in Silent Hill). These notepads have messages on them from Silent Hill's protagonist, Harry.
- The game features numerous references to Silent Hill 2 (2001), including several small Silent Hill 2 posters in the Mall. When playing the game with a Silent Hill 2 save game on the memory card, other references appear:
- In the Mall, you are given the option to retrieve something from a dirty toilet. When doing so, Heather will crouch and hesitantly move her hand towards the toilet, accompanied with suspense music. At the last moment she comes to her senses, turns to the camera and says "Gross. Who would do something like that anyway?". (In Silent Hill 2, the player had to retrieve a wallet from a clogged toilet).
- When examining your mailbox in the apartment building, Heather comments that there is no mail, not "even from a dead wife". Silent Hill 2 starts with the player receiving a letter from his wife who has been dead for three years.
- When examining the fence on the roof of Brookhaven Hospital, Heather says "it doesn't look like it's about to break". James from Silent Hill 2 was thrown through the fence off the roof.
- 2003 – Scariest PS2 Game of the Year
Related Sites +
Hints for Silent Hill 3
Question and answer type Universal Hint System hints give you nudges in the right direction before final solutions are given.
Official European homepage
Official European homepage in English, German, French, Spanish and Italian
Silent Hill 3
Official North American website
Silent Hill 3 (Japanese)
Official Japanese website
- MobyGames ID: 9324
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Contributors to this Entry
Game added by Unicorn Lynx.
Windows added by Slug Camargo.
Game added June 5th, 2003. Last modified April 25th, 2023.