- Full Throttle (1984 on ZX Spectrum)
Description official descriptions
Future technology paved way to the creation of hovercrafts, which began to gradually replace motorized vehicles. Ben is the leader of the Polecats, one of the toughest biker gangs on the road. One day he drives over and damages a hovercraft limousine which belongs to Malcolm Corley, owner of Corley Motors, the last domestic motorcycle manufacturer. Later, Ben is having a bit of good clean fun at the Kick Stand Bar when Corley drops by for a bit of reminiscing. This leads to a meeting with Corley Motors' vice president Adrian Ripburger, who has his own sinister plans concerning the company, the Polecats, and the future of motorized vehicles. Ben refuses to co-operate and must now face the consequences and do everything in his power to bring Ripburger to justice.
Full Throttle is a third-person puzzle-solving adventure game. The graphics are cartoon-style, similarly to LucasArts' previous adventure games Day of the Tentacle and Sam & Max Hit The Road. The game features a revamped interface: instead of choosing a command verb or an action icon and then interacting with an object, the player can now simply point at it, and the available action icons will appear automatically. These include the standard "use", "examine", and "speak" actions, but also a separate foot icon for kicking.
As in other LucasArts adventure games, the player can select different responses during most conversations. However, compared to their previous works in the genre, Full Throttle is more streamlined, with less exploration, dialogue options or puzzles. Cinematic cartoon-style cutscenes are used to advance the plot. The game also includes a few simple action driving sequences, during which the player is required to navigate a motorcycle and fight hostile bikers by punching and kicking them, as well as using crude weapons such as chains and planks.
- Полный газ - Russian spelling
Credits (DOS version)
270 People (196 developers, 74 thanks) · View all
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Average score: 82% (based on 39 ratings)
Average score: 4.1 out of 5 (based on 321 ratings with 13 reviews)
This is a real good adventure game. The graphics are dark and, together with the twisted music it creates a very nice atmosphere. There's some good humor in this game too. The tough main character Ben rules, and the other characters in this game are nice too.
The puzzles in this game are nice, some will really get you thinking and some won't require too much of it :). In this game, the obvious answer is almost never the right one.
There's some action in this game, (beat up rival bikers on abandoned mining roads) in this game, it fits, other then arcade/action scenes in some other adventures.
Well... The destruction derby was a little annoying, altough not impossible, it didn't really hold me up long. The game is a little too easy sometimes.
The Bottom Line
This game rocks! A must for adventure fans.
DOS · by Robert Pragt (27) · 2001
In the genre of point n' click, graphic adventure games, LucasArts has demonstrated its cool, creative and mastery time and time again. In 'Full Throttle', these masters of adventure gaming weave a sci-fi biker tale that is amazingly touching, without losing any of the mystery, suspense, humor, in-jokes and social satire that have become trademarks of other LucasArts adventure games.
My complaints are few and, largely, minor. However, each one is worth noting.
The game is a bit too short for die hard LucasArts adventure fans with the prospect of sequels seeming more and more unlikely in an era where adventure gaming has become something of a lost art within the industry.
The arcade battle sequences with the various bikers is a bit of a challenge, for what is mostly a thinking and exploring adventure game. As a kindness, you have unlimited lives and the ability to save your progress. However, their are a couple times during these arcade sequences where my level of frustration rose more then I would have liked.
Last, but not least, their were a few problems with the storyline that are never fully explained. For example, a photo may imply that Mo's Uncle was a transvestite, not that their is anything wrong with that. But, its never developed any further beyond a vague hint. Another example would be the central storyline that Malcolm Corley would have shunned his daugher because she was bed out of wedlock. Are we to really believe that in the future, their would be a significant prejudice against illegitimate children, within the biker community? I doubt it.
Most of these story problems could have been fixed with a longer game or, better yet, a proper sequel.
The Bottom Line
'Full Throttle' was released in 1995, when point and click CD-ROM graphic adventure games were still considered popular enough to warrent the high degree of creative development, talent and wit seen in this game.
The 1980s - late 1990s was a great era for these types of games, with LucasArts leading the way. Sadly, Full Throttel was not given a proper sequel or the chance to develop into a franchise as the overall trend has been away from making these type of adventure games.
Windows · by ETJB (431) · 2010
One has to ask oneself what's the key to the sheer success of the LucasArts adventure games, they are virtually identical gameplay-wise, they aren't extreme quantum leaps technology-wise, and heck! They are adventure games! A genre chastizised by many as games where the concept of gameplay is "guess what the designer wanted you to do"...! So what gives?? What could possibly turn those things into succesful games?? Let me tell you what: Creative content.
LucasArts crammed each and every one of their games with inventive plots, fantastic characters and some of the most original moments in pc gaming history... case in point?: Full Throttle, truly the most badassed adventure game ever made, a rock&roller adventure with a story that flows like a good action movie in which renegade biker Ben (total badass) gets framed for snuffing out the benevolent president of the country's leading motorcycle company and has to run from the law. Since he is such a baddass, Ben sets out to set the record straight, get the bad guy and kick some shit around. Doesn't sound like much on paper, but when you transport that to the stylistically crafted gameworld and twist it in the already familiar cartoony ways of LucasArts, you have a fantastic experience in your hands. All the elements are there: baddass anti-hero, baddass babe, baddass bikes, baddass soundtrack, biker gangs, corporate pigs, dumbass rednecks, barbrawls, you name it... Full Throttle has the "zing" and by zeroing on all the right "kickass" elements manages to stylistically blend them and turn a rather simple storyline in one of the most exciting experiences ever to grace a computer screen.
Furthermore, the game has LucasArts already famous production values, which translate into stellar voice acting (which deserves special recognition as perhaps the best one ever for a computer game), killer graphics which merged cartoony (yet-realistically proportioned and animated) characters with pre-rendered bikes and lush scenery and backgrounds, as well as an absolutely bitching soundtrack by The Gone Jackals, a legitimate down-and-dirty rock&roll band from whom Lucas licensed their entire album Bone to Pick, and which only needed Steppenwolf's "Born To be Wild" and AC/DC's "Highway to Hell" in order to become the ultimate biker soundtrack
The interface moved a step up from Sam&Max, by re-working the old mechanics and introducing a floating menu from which you selected your action AFTER you selected the location, the result is even less clutter, and easier adventuring and puzzle management. And the whole thing is layed out as Ben's gang logo! How cool can this thing get??
It's really easy, and it's really short. You can try dressing that one up all you want, but the reality of it all is that Full Throttle is REALLY short and is REALLY easy. Proof positive of what kickass content it has is that despite being an introductory-level adventure with the length of a demo it still rocked,...but...
The Bottom Line
It's the most kickass thing in the history of kickassed-ness!!(?). Full Throttle is like Walter Hill's "The Warriors", a simple straightforward story that due to it's sheer style in execution and understanding of source material becomes a stylistical masterpiece. Get it. Get it now, "Caaaaan Yoooooouuu Diiiiig Eeeeeet???".
Besides, the game has a "kick" command!!!.... WHAT THE HELL MORE DO YOU WANT????
DOS · by Zovni (10504) · 2001
|Full Throttle/Dark Forces Demo CD-ROM||Edwin Drost (7020)||Jan 22nd, 2017|
|Patch?||RJ Pieper||Oct 23rd, 2008|
|dog in junkyard||s c||May 26th, 2008|
1001 Video Games
Full Throttle appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
A 3D sequel was in development, called Full Throttle: Hell On Wheels, but it was officially canned on 7th August 2003. A brief statement from LucasArts president Simon Jeffery said: "We do not want to disappoint the many fans of Full Throttle and hope everyone can understand how committed we are to delivering the best quality gaming experience that we possibly can."
In addition to the SCUMM engine, lead programmer Stephen Shaw and Mark Crowley used Vince Lee's Rebel Assault engine for some of the action scenes. This was pretty hard to do since both programs have their own calls to the processor and means of handling data. However, the R.A. sequences were kept discreet and the SCUMM engine was reworked so it could multi-task and keep all of is variable states in their location while the R.A. engine started up, allocated its own memory locations, and shutted down.
The use of the R.A. engine also caused problems in the art department. Since the engine was originally conceived to be as photo-realistic as possible, when the art team placed Peter Chan's drawings as texture maps over the 3D hills they started getting 15-20 k of data per frame of animation, thus causing the desert terrain too look overly realistic in contrast to the rest of the game world. The Over-rendered terrains as well as other features (like parallaxing sky and optimized data flows) were then scaled down to create a continuous game world.
Full Throttle uses 3 engines: SCUMM, INSANE and iMUSE.
Following what Lucasarts had begun with Sam & Max (mini-games inside the game), Full Throttle has one special 'game' in it. If you wanna play what Emmet is playing in the Kickstand (that is, after you leave the town where you first meet Maureen and the police set up roadblocks) all you gotta do is ask him several times (and I DO mean several times) using the "I can do that" dialogue option. You won't get any prize if you succeed in using the knife without cutting your hand but, hey, you won't lose anything by chopping it up either!
- At one point in the game, Miranda, the reporter says "Help me Ben, You're my only hope!" This is, of course, a reference to Star Wars.
- The Cavefish's suits are of course based on the Tusken Raiders (or Sand People) that you see in A New Hope.
- Emmett the trucker has an Imperial logo tattoo on his right arm.
- Some of the Vultures are named Razor, Wendy, and Sid - all names of characters in Lucasarts' Maniac Mansion.
- When you've stalled the blue car in the demolition derby, run over to the box seats. Max's head (from Sam & Max) should be one of the posters on the wall.
- The sequence near the game's end (with Ben and Ripburger fighting in a plane that's teetering on the edge of a cliff) is a parody of a similar scene in the 60s heist movie The Italian Job.
The soundtrack to the game is basically its own CD, available at many record stores around the country. A San Fransisco biker band called the Gone Jackals did most of the "biker" music for the game. Their CD Bone to Pick features almost every song from the game, along with many other songs. It became the best-selling item in the LUCAS mail order catalog.
Also included is a non-Gone Jackals song: Increased Chances.
- Computer Gaming World
- June 1996 (Issue #143) – Adventure Game of the Year (Readers' Vote)
- November 1996 (15th anniversary issue) – #9 Most Memorable Game Hero (Ben Whatsisname)
- November 1996 (15th anniversary issue) – #5 Most Memorable Game Villain (Adrian Ripburger)
- November 1996 (15th anniversary issue) – #10 Most Rewarding Ending of All Time
- GameStar (Germany)
- Issue 12/1999 - #89 in the "100 Most Important PC Games of the Nineties" ranking
Related Sites +
Full Throttle - FAQs & Guides
A collection of walkthroughs and hints by members of GameFaqs.com
Hints for Full Throttle
These hints give you just the nudges you need so you can solve this great game yourself.
The unofficial LucasArts fansite.
Get Full Throttle to run on modern systems by using ScummVM, a legal freeware program.
The largest Full Throttle site, with features like biker haiku, movie casting call, and a listing of in-jokes
The rise and fall of Full Throttle
an interview with <moby developer="Bill Tiller">Bill Tiller</moby> about the game, as well as the canned sequel, on Adventure Classic Gaming (29th August 2008)
- MobyGames ID: 940
- Wikipedia (en)
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Contributors to this Entry
Game added by MAT.
Game added February 29th, 2000. Last modified August 27th, 2023.