Battlecruiser Millennium (Gold Edition)
Description official descriptions
- 50 new planetary mission zones and scenes (total of 152 regions, 238 planets, 4033 planetary mission zones)
- 10 additional starstations and 10 starbases (total of 96 starbases, 71 star stations)
- 1 new single player ACM scenario with 15 missions (advanced player only please)
- 20 new single player Instant Action scenarios (total of 45)
- Multiplayer support (client-server model)
- Mouse flight controls
- Plus misc. fixes and patches
For those of you who don't know what the Battlecruiser series is about, let's say it's a fusion of all these games: Wing Commander, Elite (and Privateer), Bridge Commander, Starfleet Academy, Starfleet Command, with a few other games thrown in for seasoning.
You are basically in command of a large ship (over a dozen to choose from, ranging from cruiser to supercarrier, with a wide variety of equipment, from fighters to cloaking devices), in service of one of over a dozen different races and various factions. Would you be in service of Terran/ Galcom, Terran Insurgents, or other combinations?
Once you have your ship, you can travel among dozens of star systems, hundreds of planets and moons, and land on those that you CAN land on. Trade commodities at the various star stations (that are friendly or neutral to your faction), buy up more fuel and weapons, and perhaps upgrade your ship. Fight off enemy forces (could be raiders, insurgents, or just hostiles), give orders to marines to fight off armed intruders. Control shuttles and/or fighters (including towing, retrieval of jettisoned cargo, etc.). Capture enemy ships and send them to a star station for reward. Take control of one of the over 60 different crafts in the universe (your ship is merely one of them). Mine planets and moons for minerals (which can be sold for money). Exit the craft in first person (in space or on the ground) and fight/move in first person, including use of ground vehicles... If you can think of it, this game probably has it.
- Космофлот - Russian spelling
Credits (Windows version)
65 People · View all
|Designer, Producer, Project Manager, Lead Developer, Chief Technology Officer, Core Development, Kernel AI, Scenario Scripting, Program Manuals, QA||
|Additional Development, Dynamics Kernel SDK, Misc Tools||
|Additional Development, Dev Support, Misc Tools||
|Terrain Technology SDK||
|Multiplayer Technology SDK||
|Planetary Terrain Texture And DEMs||
|Core Digital 2D Artists, 3D Modelers, Animators|
|Additional 3D Modelers, Animators|
|Additional Digital 2D Artists|
|Digital Soundfx & Music Sound Tracks||
|Thanks to all the Beta testers worldwide for their exceptional and valuable input. Especially to the following:|
|[ full credits ]|
Average score: 49% (based on 9 ratings)
Average score: 3.0 out of 5 (based on 11 ratings with 1 reviews)
There are a huge number of systems and planets you can explore on your own. The world is dynamic and every time you visit you may run into different people who will react differently to you. There's bazillion different components and items you can trade among the systems, dozen different factions you can start from, even pilot one of the shuttles or fighters and go from orbit to land... Then jump out of the vehicle and shoot enemies on foot with your laser rifle... It's all possible.
Passable graphics doesn't exactly wow you. Some of the "legacy" features from older versions are too entrenched to change... Thus, some of the indicators are in text, rather than the expected "graphical" representation, adding to the "out-of-date" feeling. The complexity is absolutely overwhelming. Newbies wouldn't even know where to go or what to do, not that there is a real "purpose" in the game. There is no scripted campaign except "ACM" mode, which is for advanced players. The regular "roam" mode is completely sandbox play... do anything you want.
The Bottom Line
BCM-Gold is the latest patched version of BC-franchise, with multiplayer. You are in control of this battlecruiser (or some other ship, it's your choice) and join one of the various factions in the game, and participate in this universe where you take out enemy stations, engage hostile ships, rescue friendly ships, make a bit of money, outfit your ship, and basically keep going. You can explore the dozens of systems, hundreds of planets (each one simulated down to the square mile (though not all of it fully detailed, of course) to your heart's content.
If you think that wasn't challenging enough, try the Advanced Campaign Mode (ACM), which gives you specific missions you must complete before a certain deadline.
Need yet more challenges? Try enlisting as someone lower in the command chain... Say, a fighter pilot, or a space marine, and limit your participation in the conflict to a little corner of the galaxy...
While the game is a lot of fun if you use your imagination a bit, the lack of narrative or a clear objective (which happens to a lesser extent in advanced campaign mode, but still happens), there is no measure of "success" so to speak. You can't really 'win" in this game, which adds to the frustration. The enormous amount of freedom in the game is also very confusing to new players.
Still, BCM-G is a unique experience not found anywhere else. You may not like it, but you have to admit, it's certainly unique and ambitious.
Windows · by Kasey Chang (4601) · 2004
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- MobyGames ID: 9853
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Contributors to this Entry
Game added by Kasey Chang.
Game added July 30th, 2003. Last modified October 28th, 2023.