User Reviews

Trying to stuff two universes into a can - almost, but not quite... DOS Colin Rowsell (45)
Excellent Illusion of Living World DOS Adam Baratz (1484)

Our Users Say

Platform Votes Score
Amiga 6 4.1
Apple II Awaiting 5 votes...
Apple IIgs Awaiting 5 votes...
Commodore 64 7 4.7
DOS 48 3.8
Combined User Score 61 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Commodore 64Computer and Video Games (CVG) (Jan, 1989)
I'm not going to say that Neuromancer is the best game I've ever played - it's just very, very good. It takes a little while to fully understand exactly what's going on and what exactly you're doing, but it's worth it in the end. Another goodie from Interplay.
DOSThe Games Machine (UK) (Jan, 1990)
PC Neuromancer gives us the first opportunity to see 16-bit graphics placed on top of the excellent gameplay which was already present in the C64 version. Offering non-linear solutions and skill-development, while staying faithful to the novel, Neuromancer is a 'must-buy'.
AmigaAmiga Joker (Oct, 1990)
Die Programmierer von Neuromancer standen vor der Aufgabe, DIE ultimative Romanvorlage für ein Computergame zu versoften. Und alle Achtung, sie haben ihre Sache wirklich gut gemacht. Die Atmosphäre von Chiba City kommt unvergleichlich gut rüber, das ganze Spieldesign ist von A bis Z gelungen. Man begegnet haufenweise andere Spielcharakteren. Konversation wird im Multiple-Choice-Verfahren gemacht. Aber Vorsicht: Ein falsches Wort, und man hat einen Feind fürs Leben! Gesteuert wird mit (abgesehen von Texteingaben) ausschließlich mit der Maus, für besonders flotte Fortbewegung von Bild zu Bild benützt man die Cursortasten.
Commodore 64Games Preview (Jan, 1989)
Grafikken er flot og stemningsfuld, og lyden er der også gjort mere ud af end i de fleste Interplay-spil. Foruden lydeffekter og baggrundsmusik er det lykkedes Interplay at lave deres fedeste intro nogensinde. Aldrig har jeg hørt et bedre digitaliseret soundtrack på 64'eren!
Apple IIGamesCollection (May 08, 2010)
Il gioco è intrinso di humor e in più di una occasione vi ritroverete a ridacchiare per qualche "hack" portato a termine nel cyberspace che si riperquoterà nella vita reale. Vi dovrete destreggiare tra password (ricordatevi carta e penna), hacks, upgrade software di ogni tipo e linguaggio forbito e subdolo. Finalmente un giochi dove non dovrete vendervi un rene per comprarlo ma ve lo dovrete tener buono per il Pawn Shop e gli ultimi upgrade! Un must-have per tutti gli amanti delle atomsfere cyberpunk che potrebbe interessare anche ai non patiti delle avventure grafiche date le peculiari particolarità del gameplay.
Commodore 64Power Play (Nov, 1988)
Mein einziger Kritikpunkt wäre der etwas träge Spiellfuß in der “realen“ Welt. Wenn man durch Chiba City streift, braucht man dank häufiger Diskettenzugriffe und einem eher behäbigen Gang der Spielfigur recht lange (manchmal eine Minute und länger), bis man am Ziel ankommt. Meine ungeduldige Natur empfindet solche Wartezeiten geradezu als Folter. Ansonsten bin ich rundum zufrieden mit Neuromancer. Das Spiel ist recht komplex und wird mich mindestens noch ein paar Wochen mit Spannung und auch mit viel Humor in Atem halten.
Commodore 64Zzap! (Feb, 1989)
My expectations of Neuromancer were initially very high, since it dealt with a subject I'm very interested in, but when I first saw the game, I thought that it was a bit like Maniac Mansion rather than a Cyberpunk fantasy. After playing the game for about an hour my thoughts changed a lot. The atmosphere grows the longer you play the game due to all the subtle Cyberpunk workings in the plot; the Decks, the PAX network system and the background conversations that build a world for you to explore. My only criticism is that each location is held on disk, making moving through Chiba City a slow affair. But 15 quid for a two-disk role playing game isn't bad, and Neuromancer gets my vote of confidence any day!
A very challenging game with considerable long term interest. However, you'll have to persevere in the early stages and follow a number of blind alleys before you can really get into cyberspace and start the big balls rolling...
Commodore 64The Games Machine (UK) (Feb, 1989)
With a cyberpunk role-playing "adventure" from the makers of The Bard's Tale series and Wasteland, an atmospheric game of great depth was expected from Neuromancer - we haven't been disappointed. Using extracts from the novel, text adds feeling and grim humour to graphics and helps get you into a game requiring brainpower, concentration and time. Hacking and cyberspace are a long way into the game, but Neuromancer is worthy of the effort required to get there.
Commodore 6464'er (1991)
Die Romanumsetzung kommt gut rüber, lediglich über die Grafik kann man streiten: Chiba City wirkt im Gegensatz zum Buch brav und bieder. Auch die Sprites wirken grobschlächtig, durch häufige Diskettenzugriffe braucht die Hauptfigur oft lange, um Aktionen auszuführen. Aber laßt Euch dadurch den Spaß am Spiel nicht verderben!
Wen der happige Schwierigkeitsgrad und die erforderlichen Kenntnisse der englischen Sprache nicht abschrecken, der sollte diesen Cyberpunk-Klassiker mal antesten - selten war die Zukunft so morbide wie heute!
(page 50)
AmigaThe Games Machine (UK) (Sep, 1990)
Nevertheless, although fairly old fashioned, Neuromancer is an unusual and entertaining graphic adventure whose gameplay overcomes any aesthetic weaknesses.
AmigaPower Play (Sep, 1990)
Kaum zu glauben: Electronic Arts Kultspiel "Neuromancer" auf dem Amiga. Wer hätte das noch zu hoffen gewagt? Grafik und Sound haben tüchtig zugelegt, am genialen Spiel hat sich nichts geändert.
Wen der happige Schwierigkeitsgrad und die erforderlichen Kenntnisse der englischen Sprache nicht abschrecken, der sollte diesen Cyberpunk-Klassiker mal antesten - selten war die Zukunft so morbide wie heute!
(page 50)
Wen der happige Schwierigkeitsgrad und die erforderlichen Kenntnisse der englischen Sprache nicht abschrecken, der sollte diesen Cyberpunk-Klassiker mal antesten - selten war die Zukunft so morbide wie heute!
(page 50)
DOSJust Games Retro (Feb 18, 2004)
The "hacking" game is one theme that never really took off with adventure gamers, which seems quite odd, as it is a natural inclusion to the sci-fi worlds many of these adventures looked to create. Certainly computers and technology played a major role in these games, but only a handful focused as completely on hacking as Neuromancer does. In fact, it's the majority of what you do in the game, and anything you'll do outside of computers only serves to further your later exploits in cyberspace.
AmigaAmiga Power (May, 1991)
None of the atmosphere of the book. Not so much Chiba City as Average City.
Commodore 64Computer Gaming World (CGW) (Mar, 1989)
Neuromancer is an extremely enjoyable game. By using the backdrop of William Gibson's Cyberspace universe, the designers have been able to create a very good, very different sort of role playing game. This game is an excellent example of how the genre can be improved for the better. With consummate pacing, a witty sense of humor, and the excitement of Cyberspace combat, Interplay has created one of the best CRPGs ever. The game deserves the highest recommendation, both for novice and experienced players.