DescriptionIn Nightdawn, the player takes the role of an engineer who has to prove that his remote-controlled tank is better than the previous model. To do so, he needs to master a series of top-down mazes. The goal of each level is to find the exit, but it is secured with locked doors and energy barriers. Navigating the maze and finding the means to overcome the doors (finding keys) and barriers (finding switches) is the main challenge of the game, but there are also mines, turrets and patrolling robots. During the course of a level there are optional and needed upgrades to find, e.g. a cannon (initially the tank can't shoot), a mine detector, extra energy or a radar.
There are no promo images for this game
There are no reviews for this game.
|ASM (Aktueller Software Markt)||Amiga||May, 1989||8.6 out of 12||72|
|Power Play||Amiga||Aug, 1989||65 out of 100||65|
|Compute's Amiga Resource||Amiga||Apr, 1990||12 out of 20||60|
|The Games Machine (UK)||Amiga||Sep, 1989||44 out of 100||44|
|The Games Machine (UK)||Atari ST||Sep, 1989||42 out of 100||42|
|The Games Machine (UK)||Commodore 64||Sep, 1989||36 out of 100||36|
|Power Play||Commodore 64||Aug, 1989||24 out of 100||24|
There are currently no topics for this game.
There is no trivia on file for this game.