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In Nightdawn, the player takes the role of an engineer who has to prove that his remote-controlled tank is better than the previous model. To do so, he needs to master a series of top-down mazes. The goal of each level is to find the exit, but it is secured with locked doors and energy barriers. Navigating the maze and finding the means to overcome the doors (finding keys) and barriers (finding switches) is the main challenge of the game, but there are also mines, turrets and patrolling robots. During the course of a level there are optional and needed upgrades to find, e.g. a cannon (initially the tank can't shoot), a mine detector, extra energy or a radar.


Nightdawn Commodore 64 I lost all my lives. Game over. Play again?
Nightdawn Atari ST Level 1: transport to starting position
Nightdawn Commodore 64 Title screen and credits
Nightdawn Atari ST Luckily I found the shooting extra first, so the cannon is gone

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Critic Reviews

ASM (Aktueller Software Markt) Amiga May, 1989 8.6 out of 12 72
Power Play Amiga Aug, 1989 65 out of 100 65
Compute's Amiga Resource Amiga Apr, 1990 12 out of 20 60
The Games Machine (UK) Amiga Sep, 1989 44 out of 100 44
The Games Machine (UK) Atari ST Sep, 1989 42 out of 100 42
The Games Machine (UK) Commodore 64 Sep, 1989 36 out of 100 36
Power Play Commodore 64 Aug, 1989 24 out of 100 24


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Contributed to by Patrick Bregger (217445)