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DescriptionQuake 4 is the true sequel to Quake II, continuing the Strogg vs. Humans storyline from the point where Quake II ended. The Strogg is an alien cyborg race which, much like the Star Trek Borg race from which they seem to be partly inspired, wander the galaxy conquering planets and wiping civilizations. Their sole purpose is to collect organic body parts with which to swell their ranks. After a prolonged war, the united armed forces of Earth decided to launch a desperate counter attack on the home planet of the invaders, Stroggos. By some twist of fate a sole marine was able to disable the Strogg main planetary defense (aka The Big Gun) and kill Makron, their leader. That was the end of Quake II. The second wave of attack is meant to land on Stroggos and take advantage of the brief disorder, ending the threat of the Strogg forever. Of course it will not be that easy...
This time the lone soldier theme (of Quake I, II and the Doom series) is replaced by a war. Not as large scale as a military FPS or even Halo, but close enough. There are squad mates, some of which are important to protect, some vehicles (a hovertank and a mech) and frequently changing objectives to achieve. The arsenal contains elements from all Quake games (nailgun, rail gun, lightning gun) and the classic BFG has been replaced by the Dark Matter Gun. Weapons can be improved later in the game, making them much more effective. The game uses a somewhat improved version of the Doom 3 engine to good effect. Multiplayer options are rather limited, offering only the standard Deathmatch modes and CTF.
Quake 4 was developed by Raven under the guidance of id Software.
- "雷神之锤4" -- Simplified Chinese spelling
- "Q4" -- Informal abbreviation
Part of the Following Groups
- 3D Engine: id Tech 4
- Anti-Cheat Technology: PunkBuster
- BPjS / BPjM indexed games
- Games that include map/level editor
- Games with official modding tools
- Green Pepper releases
- Launch title: Xbox 360 (North America)
- Middleware: SDL
- Quake series
- Setting: Space station / Spaceship
- Software Pyramide releases
|Did we even need a sequel to Quake 2?||Windows||Medicine Man (374)|
|This game puts the “whore” in “war-gasm”, because you can't spell “stupid” without “id”||Windows||lasttoblame (427)|
|A fun, violent yet dated FPS.||Xbox 360||AkibaTechno (254)|
|Does nothing new, but does it good.||Windows||Dakota Bob (77)|
|Can we say "$hit" in mobygames?||Windows||MichaelPalin (1419)|
|Meh. The Best is the Enemy of the Good.||Windows||null-geodesic (243)|
|It just grows old very fast||Windows||phorque (147)|
|This game gives the Quake Series a bad name..Multi-player wasn't too bad....||Windows||DudeOfMonson (118)|
|Gameguru Mania||Windows||Oct 28, 2005||81 out of 100||81|
|Inside Mac Games (IMG)||Macintosh||May 30, 2006||8 out of 10||80|
|Fragland.net||Windows||Dec 14, 2005||80 out of 100||80|
|JeuxMac.com||Macintosh||Aug, 2006||4 out of 5||80|
|UOL Jogos||Windows||Oct 28, 2005||80|
|GameSpot (Belgium/Netherlands)||Windows||Oct 23, 2005||79 out of 100||79|
|Armchair Empire, The||Xbox 360||Dec 29, 2005||7.5 out of 10||75|
|GamerDad||Windows||Jan 31, 2006||70|
|GameSpy||Xbox 360||Nov 28, 2005||60|
|BlogCritics Magazine||Xbox 360||Feb 15, 2006||40|
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DevelopmentBeing the first time Raven Software has designed a game based on a id license, id required overall approval of all design.
E-SportsOn 14th September 2005, prior to the release, The CPL (The Cyberathlete Professional League) announced Quake 4 as the one-versus-one competition game for 2006. With major cash prizes at stake, this is the duel game all the top gamers will be playing in 2006. 2005's duel game was Painkiller. In the past, The CPL also supported Quake, Quake II and Quake III: Arena.
German indexOn November 5, 2005, the English version of Quake 4 (Windows) was put on the infamous German index by the BPjM. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.
RiftsKevin Long, the lead artist for Quake 4, was a longtime staff member at Palladium Books and was one of the original artists for the Rifts roleplaying game. Many of the designs in Quake 4 resemble his earlier work with Palladium. Some examples include Quake 4's Blaster, which resembles the early Coalition energy pistols from the Rifts rulebook and Quake 4's machinegun, which resembles the Triax Railgun from Rifts Sourcebook 1.
Version differencesThe German version of Quake 4 is intensively cut, particularly bloody scenes (Strogg Medical Facility, as marines are going in the cage), some bodies, body parts are deleted or blacked out. You cannot fire at your team members.
- 2005 – Most Disappointing Launch Game (Xbox 360)
Related Web Sites
- Official Webpage (Mac) (The official product page for the Mac version of Quake 4 on the publisher's website, which provides a trailer, a short article by Aspyr tech support employee Andy Brazell, patches, a demo, and purchasing information, among other such things.)
- PlanetQuake (The biggest Quake series related site.)
- Quake 4 (Official game website)
- Quake 4 (Official game page on id Software's website)
- Quake4.euro (European Quake 4 community.)
- Quake 4 on Schnittberichte (Here you can see the difference version from quake 4 USK 16 with the uncensored europe PEGI 18+ version, in german indexed. )
- Quake IV GNU/Linux FAQ (Overview, download location and instructions for the Linux version)
- The Humans Strike Back (An Apple Games article about the Macintosh version of Quake 4 (March, 2006).)
- X360A achievement guide (X360A's achievement guide for Quake 4.)
Windows Credits (225 people)
212 developers, 13 thanks
Djordje Cakovan, Derrick Hammond, Kim A. Lathrop, Caryn Law, Simon Paul Mills, Nichol Norman, Isaac B. Owens, Kurt Richards, Paul Richards, Arnold Swekel, Andrew Trabbold, Matt VainioAdditional Art: