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User Reviews

It's Interactive Fiction, plus Amiga Katakis | カタキス (41146)
A seriously weird game that will stay with you for a long time DOS Maw (884)
The game that defines the concept of adventure gaming. DOS St. Martyne (3653)
Infocom's underrated treasure DOS xofdre (82)
More Story then Game DOS Tony Van (2855)

Our Users Say

Platform Votes Score
Amiga 8 3.6
Apple II 7 3.6
Atari ST 5 3.6
Commodore 128 Awaiting 5 votes...
DOS 39 3.9
Macintosh Awaiting 5 votes...
Combined User Score 59 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Apple IITechtite (2000)
One of the Deepest of Deep-Impacts (ie, highest of high ratings), this was IMHO one of the last of the best text-adventures. It even made Techtite's listing of Top 50 Best Multimedia Classics. The Story: Perry Simm has just discovered he's really PRISM, a breakthrough in AI technology that is being used to foresee the not-so-distant economic future. Soon, PRISM unearths an underhanded plot by greedy politicians, which will corrupt the entire country unless he can stop it...somehow. A fantastic finale and the ability to traverse a whole city, enhances this great game.
Atari STComputer and Video Games (CVG) (Sep, 1986)
It is an enormous game, with a vast amount of text, and gives you the distinct impression that with AMFV, your mind can, indeed, voyage forever.
DOSSPAG (Apr 19, 1995)
If you can suspend disbelief enough to accept the situation, then the game is quite good. Unlike other Infocom offerings, it is meant to be experienced, rather than played. The first two parts of the game have almost no puzzles, focusing instead on exploration and discovery as you walk the streets of Rockvil, watching daily life, seeing what activities can be attributed to the effects of the Plan, and watching the changes that take place over time.
DOSAdventure Gamers (Aug 15, 2014)
But in the end, I feel its best aspects are in fact because it is a game. The great sense of exploration and non-linearity make you feel more like a historian researching for a book than a mere reader and player, curiously gathering evidence to evaluate The Plan for Renewed Purpose, all in a clearly-imagined and at times frightening world that seems more contemporary now than when it was written. For those who enjoy games heavy on exploration or with a political bent – or just want to experience a fascinating moment in gaming history – you should definitely check it out.
DOSRetro Archives (Sep 04, 2019)
A Mind Forever Voyaging est, à bien des niveaux, un titre très particulier; c'est à peine un jeu, davantage une visite guidée dans une Amérique reaganienne futuriste décrite au vitriol, sans autre recours que votre imagination. Tandis qu'il dépeint la lente descente aux enfers de la petite cité de Rockvil, le récit imaginé par Steve Eric Meretzky dérange et fascine, au point qu'on y revienne chaque fois encore un peu plus piqué par la curiosité jusqu'à découvrir le fin mot de l'histoire. L'humour qui a fait la renommée d'Infocom est cette fois aux abonnés absents, laissant la place à un univers plus mature qui verse carrément, à terme, dans le brûlot politique. Autant dire un titre très difficile à noter et qui ne plaira pas à tout le monde, mais auquel les anglophones devraient laisser sa chance, le temps de revenir à une autre conception du jeu d'aventure et de la narration vidéoludique. À essayer.
MacintoshAll Game Guide (1998)
While exploring the different areas of the simulation is fun, learning access codes for the building and communication channels is not, so write them down and keep that paper close.
DOSAdventure Classic Gaming (Jul 10, 2011)
Ultimately, the game's innovative premise falls short of a resonant message that does little more than tow the party line. The premise itself makes A Mind Forever Voyaging a classic, but playing it may not blow your mind away.