User Reviews

One of the first games I played DOS Terry Callahan (63)
Great game only hampered with dodgy controls Amiga Katakis | カタキス (39490)

Our Users Say

Platform Votes Score
Amiga 8 2.7
Amstrad CPC Awaiting 5 votes...
Apple IIgs Awaiting 5 votes...
Arcade Awaiting 5 votes...
Atari ST 5 3.3
Commodore 64 6 1.8
DOS 7 2.9
MSX Awaiting 5 votes...
ZX Spectrum 5 2.6
Combined User Score 31 2.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
AmigaZzap! (Oct, 1988)
Rather slow multiload, but many amusing touches throughout. Varied, colourful and atmospheric, showing off the Amiga's potential. Effective sampling and good monster-like music. Instantly playable and compulsive. Interest is very likely to wane after the game has been completed. An extremely playable and 'fun' game, marred only by its ease of completion.
The game is very similar to Rampage in its total destruction approach, but no less playable for that.
Atari STThe Games Machine (UK) (Oct, 1989)
This features nicely drawn and animated monsters, although the sound is a bit of a let down. On the title screen the tune is a strange metallic sounding composition that grates on the ears after a while. In game sound is limited to a few crunch, bang, tinkle effects and the monster announcing each find in a gutteral voice for blind players.
Atari STComputer and Video Games (CVG) (Oct, 1989)
ST Aaargh! is easily the most enjoyable of all the versions currently available, but it's far too easy to complete on your own. An in-game tune wouldn't have gone amiss, but otherwise the sound effects and graphics are nice.
AmigaThe Games Machine (UK) (Jul, 1988)
But unfortunately the game is far too easy once the monster contest has been mastered and without a two-player option soon becomes repetitive.
Commodore 64The Games Machine (UK) (Oct, 1989)
Unfortunately, you can only play solo on the C64 version, and to be truthful this kills the whole damn point of the game. The difficulty level seems to be set way too high, because it's almost impossible to reach the second level without lots of practice.
ZX SpectrumThe Games Machine (UK) (Oct, 1989)
Small ill-defined sprites hobble around vile backgrounds, while a variety of meanies attack without mercy. As you can probably tell we aren't too keen on the Spectrum version, this is mainly because the horrid background colours make the monsters virtually invisible. In consequence this makes the game almost impossible to play.
Fazit: Die Grafiken sind wirklich gut, und auch der Sound ist akzeptabel. Alles andere ist zweifelhaft! Die Spielidee erinnert sehr stark an Rampage, nur daß es hier noch etwas widerwärtiger zugeht. Der Spielablauf ist mit der Dauer einfach langweilig. Von Motivation kann keine Rede sein, und ein Sagenwesen, daß flüchtende Männchen mit Wollust frißt, bedarf keinen Kommentars. Hier gliedert sich die Todesszene des Einäugigen passend ein, worüber ich mich nicht näher auslassen möchte. Jeder weitere Kommentar ist überflüssig!
ZX SpectrumYour Sinclair (Aug, 1989)
A very primitive multi-level, multi-load, beat 'em, blowtorch 'em up which'll have you screaming its title each time you die and have to reload!
Commodore 64Computer and Video Games (CVG) (Oct, 1989)
Bland graphics and poor animation coupled with some miserable sound effects means that C64 Aaargh! is unattractive to start with. Fewer available moves than the ST, a poor control method and no map just to make things worse.
ZX SpectrumSinclair User (Sep, 1989)
The game, as a game, is crap. Boring from the start, and successfully managing to consistently remain boring all the way through, Aaargh! manages to capture all the fun and excitement from the original 16 bit Arcadia trash, sorry, smash.
ZX SpectrumComputer and Video Games (CVG) (Oct, 1989)
Much the same as the 64 version: what the monsters make up for in detail, the backgrounds lose in variety. Eating people and destroying their homes should be a lot more fun than this.
Atari STASM (Aktueller Software Markt) (Sep, 1989)
Selbst den Programmierern scheint das Konzept zu dünn gewesen zu sein, sodaß sie bei der ST-Konvertierung noch ‘ne Karte aller erreichbarer Dörfer eingefügt haben. Klasse Idee, echt, muß man doch jetzt noch warten, bis die Karte eingeladen wurde, um dann beim Spiel festzustellen, daß alles beim alten geblieben ist. Immerhin, die Grafiken und sogar der Sound sind auf dem ST annähernd identisch zur Amigafassung, wenn die Sprites auch etwas ruckeln.
ZX SpectrumCrash! (Sep, 1989)
How's about this for a dire game? The storyline is fantastic; 'the monsters are on the loose... to cause chaos... to inflict terrible destruction!'. Honestly, it's not exactly original, is it? It wouldn't be so bad if Aaargh! brought some terrific new feature to the games playing world, but it doesn't. At budget price, it might just make the grade with average addictivity. The awful graphics and a nigh-total lack of playability make this a thorough waste of money.
Good graphics, atmospheric sound and good gameplay but not enough challenge to generate the excitement that will keep you playing.
Commodore 64Zzap! (Oct, 1989)
Amiga Aaargh! lost a lot when the two-player mode was removed from the home computer version. The C64 game also suffers from this, and overly simplistic gameplay, but the main fault is the difficulty level. Manoeuvring your monster around village huts while dodging giant insects is frustrating and repetitive. For very patient and forgiving fire-breathing monsters only.
Commodore 64Commodore Force (Jul, 1993)
Dodgy collision detection and feeble gameplay make this monster-bashing game's title particularly apt. Losing the arcade original's two-player mode cuts half the fun; having the rest converted so badly doesn't help either. Sadly AAARGH! is a game for very patient and forgiving fire breathing monsters.
Commodore 64ASM (Aktueller Software Markt) (Sep, 1989)
Haarsträubend dagegen das C-64-AAARGH!: Unkenntliche, häßliche Sprites aus der Klamottenkiste, hingeklatschte Backgrounds, die aus meinen Kindertagen stammen könnten, eine Animation, die in Basic schneller wäre und ein Horrorsound Marke Soundchiptest sind ein Schlag ins Gesicht all jener, die für sowas Geld ausgeben. Wo war doch gleich der nächste Mülleimer...?