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The Adventures of MicroMan Windows 3.x In-Game 1


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You are MicroMan, stuck inside a computer. You must run, jump, and shoot your way out. Along the way are cannons, enemies, ladders, invisible bricks, powerups, and more! You can gain the ability to get heat-seeking bullets, to jump higher, to fire 3 shots at once and more! Large bosses appear once in a while.

The registered version consists of 2 episodes:
  • Adventure 1: Crazy Computers
  • Adventure 2: Savage Stones
The shareware version contains Adventure 1: Crazy Computers only.
The original freeware/demo release titled only MicroMan was later reworked into the first episode of The Adventures Of MicroMan.


The Adventures of MicroMan Windows 3.x The second title screen is a shareware reminder
The Adventures of MicroMan Windows Adventure 2: title/splashscreen 2.
The Adventures of MicroMan Windows 3.x Playing the game. Done a couple of runny jumpy things when this beast appears. It fires homing missiles but, if they can be avoided for long enough they spontaneously explode
The Adventures of MicroMan Windows 3.x If the program is left to its own devices at the title screen it will run a short animated demo. This tank thing trundles across the screen firing homing missiles. Not at all sporting

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From an interview with Brian Goble:

Back when Windows 3.0 had just come out, I had already written a nifty graphics engine for DOS and had made a few games with it that were published by SoftDisk. I decided to see what was possible, graphically, with Windows and proceeded to create "WAP" (Windows Animation Package) which was (as far as I know) one of the first 2D gaming engines (with flicker-free software sprites) created specifically for Windows.

I needed to create a demo game for my new engine so I stole some art from a DOS game I had been working on called Alien Planet. Alien Planet ran in 320x200 (in DOS) so when I brought the graphics over to Windows, the objects looked tiny in 640x480. This was a minor problem--I just called the game MicroMan. :)

When the six of us (the Monolith founding members) got together and created Monolith and The Monolith CD, one of the things we did was to create a special version of MicroMan with a rendered intro movie, pumped up sounds, and new music. I still get emails from people asking for more MicroMan adventures.

On a related note, I eventually rewrote WAP from scratch for Windows 95 and DirectX, called it WAP32, and it's the engine we used for Claw, Get Medieval, and Gruntz! :)


The game-play midi music added to version 1.5 and later of The Adventures Of MicroMan - Adventure 1: Crazy Computers appears to have been quite heavily influenced by the 1985 electro / hip-hop track Juice by The World Class Wreckin' Cru.
Contributed to by djindio (1607) and Archagon (113)