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With Agent X having been a success in both critical and commercial terms, a sequel was inevitable. The Mad Professor's cunning plan this time is to infect everybody with acne, thus causing the economy to crumble (and not just the economy for Valentine's cards). As with the original, the game is split into distinct sections - as with the original these are each loaded one at a time.

The first section is a horizontally-scrolling shoot 'em up, where Agent X flies freely and must collect powerful weapons to be able to get through. This is followed by some platform action, which involves climbing a tower collecting code pieces along the way. The final section is a Breakout clone, pre-dating Arkanoid as the first game to give a plot behind basic brick-bashing, with the twist that a moving bat at the top of the screen fires the ball back towards you unpredictably.


Agent X II: The Mad Prof's Back! Commodore 64 Nearly got to the Mad Professor's
Agent X II: The Mad Prof's Back! Commodore 64 Agent X is about to collide with some missiles
Agent X II: The Mad Prof's Back! Commodore 64 Get Ready
Agent X II: The Mad Prof's Back! Amstrad CPC I've received a code.

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Critic Reviews

ASM (Aktueller Software Markt) Amstrad CPC Jan, 1988 10 out of 12 83
ACE (Advanced Computer Entertainment) Commodore 64 Jan, 1988 616 out of 1000 62
Your Sinclair ZX Spectrum Jan, 1988 6 out of 10 60


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Contributed to by Kabushi (229532) and Martin Smith (66830)