Airborne Assault: Highway to the Reich is largely the same as its predecessor Airborne Assault: Red Devils Over Arnhem. The main difference is the addition of the whole Market Garden campaign which is covered in 34 scenarios. While the game is played in (pausable) real-time, it is still more akin to wargames: units are presented in abstract symbols which are placed on an overhead map and the game's goal is to simulate reality closely. The player is more in the role of the general strategist than the micro-manager of every detail: the general strategy is issued to subordinates (the AI) which then develops and performs the tactical details. In this context it is important to note that the game also simulates delay of commands which means a change in strategy takes it time until it reaches the soldiers.