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|Great concept ruined by poor interface||DOS||himemsys (69)|
|Dsarii-ma, strangers!||DOS||Unicorn Lynx (181476)|
|Science Fiction RPG||DOS||Everett Lamb (10)|
|One of my all time.. no, my all time favourite RPG there ever was!||DOS||Jamie Harris (2)|
|Awesomely awesome game. Blue Byte pulled it off well...||DOS||Dason Rise (20)|
|PC Gamer||DOS||Nov, 1996||88 out of 100||88|
|Pelit||DOS||Aug, 1996||84 out of 100||84|
|Joystick (French)||DOS||Jul, 1996||83 out of 100||83|
|Next Generation||DOS||Nov, 1996||80|
|PC Player (Germany)||DOS||Nov, 1995||75 out of 100||75|
|PC Games (Germany)||DOS||Nov, 1995||70 out of 100||70|
|Computer Gaming World (CGW)||DOS||Jan, 1997||70|
|GameSpot||DOS||Sep 19, 1996||7 out of 10||70|
|PC Games||DOS||Oct, 1996||B-||67|
|High Score||DOS||Nov, 1996||3 out of 5||60|
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Albion is not 100% copied from the Amiga RPG Ambermoon as claimed in another comment (which has since been deleted -- Ed.), but it is a sequel of sorts. We (the Albion team) were developing a sequel to Ambermoon when the company we were working for, Thalion Software, closed its doors. We subsequently moved to Blue Byte. The most logical choice was to do another game in the same style since we had the know-how. We started from scratch on the setting and storyline (which became a lot more coherent), but stuck to the same game format. Albion took two years to make. For various reasons it didn't become as popular as we would have liked, but in general the people who took the time to get into the game have enjoyed it. I still consider it to be the best game I've worked on.