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The year is 2227. The powerful DDT Corporation has sent a factory ship called the Toronto to harvest minerals and resources from Albion, a newly discovered world which is supposedly barren of life but rich in resources. The space pilot Tom Driscoll is sent to take some atmospheric readings on the planet, but crash lands after an apparently accidental systems failure of his shuttle. Upon recovering from the accident he is shocked to discover that Albion is in fact a rich, life-filled world inhabited by various races with their unique cultures. It then becomes his task to explore the strange new world, helps its inhabitants, and eventually find his way back to Toronto.

Albion is a party-based role-playing game and a spiritual successor to Amber games. It features two principal exploration modes, 3D and 2D. The first-person 3D mode, similar to that of The Elder Scrolls: Arena, is used for most towns and all dungeons. The 2D mode takes place in the overworld, in smaller locations, and inside buildings, and uses a top-down perspective similar to Ultima VII: The Black Gate. Mouse or keyboard can be used to navigate the protagonists and interact with the environment.

The player controls a party of up to six characters in the game, all of which can be recruited in various locations in the game world and join the protagonist for plot-related reasons. Each character has his or her own unique fighting styles, abilities, and in some cases magic spells. Experience points are acquired by defeating enemies or solving puzzles; in addition, the player receives a set amount of training points that can be used to raise the characters' skills (such as close or ranged combat, magic, etc.). Enemies can be encountered in both 3D and 2D areas; a battle initiates when the protagonist comes into contact with an enemy. Combat is turn-based and takes place on a 2D 6x6 square grid. Topic-based dialogue system is used to obtain information about the game world, receive assignments, and advance the plot.


Albion DOS Look, he heals peo... ahh ... cats!
Albion DOS The city of Jirinaar
Albion DOS Title screen appears in the opening sequence
Albion DOS Not all villages are shown in 3D, as you can see here

Promo Images

Albion Concept Art
Albion Screenshot
Albion Magazine Advertisement
Albion Concept Art


Part of the Following Groups

User Reviews

Great concept ruined by poor interface DOS himemsys (69)
Dsarii-ma, strangers! DOS Unicorn Lynx (181445)
Science Fiction RPG DOS Everett Lamb (10)
One of my all time.. no, my all time favourite RPG there ever was! DOS Jamie Harris (2)
Awesomely awesome game. Blue Byte pulled it off well... DOS Dason Rise (20)

Critic Reviews

GamesCollection DOS May 25, 2010 8.5 out of 10 85
Joystick (French) DOS Jul, 1996 83 out of 100 83
Computer Games Magazine DOS 1996 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Retro Archives DOS May 18, 2021 15.5 out of 20 78
PC Player (Germany) DOS Nov, 1995 75 out of 100 75
GameSpot DOS Sep 19, 1996 7 out of 10 70
Computer Gaming World (CGW) DOS Jan, 1997 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
The Retro Spirit DOS Dec 19, 2009 4 out of 6 67
PC Games DOS Oct, 1996 B- 67
PC Soluces DOS Jul, 1996 3 Stars3 Stars3 Stars3 Stars3 Stars 60


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There was originally some objection to the game due to the cat-like Iskai having no taboo against running around in their birthday suits. An early in-game cut-scene shown when Tom awakes was a particular sticking point, showing the (female) village healer - bare-chested except for a backpack strap.


Lead Programmer Jurie Horneman about the game's inspiration:
Albion is not 100% copied from the Amiga RPG Ambermoon as claimed in another comment (which has since been deleted -- Ed.), but it is a sequel of sorts. We (the Albion team) were developing a sequel to Ambermoon when the company we were working for, Thalion Software, closed its doors. We subsequently moved to Blue Byte. The most logical choice was to do another game in the same style since we had the know-how. We started from scratch on the setting and storyline (which became a lot more coherent), but stuck to the same game format. Albion took two years to make. For various reasons it didn't become as popular as we would have liked, but in general the people who took the time to get into the game have enjoyed it. I still consider it to be the best game I've worked on.


There are some rather funny references at the beginning of the game, such as a character named "Inspector Snoopy Beagle" and "The Gates Peace Prize".

Additional information contributed by Dark-Star 1988 and Jurie Horneman

Related Web Sites

  • Albion (Developer's game site. (archived))
Contributed to by Evolyzer (19709) and Alan Chan (3618)
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