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Amegas (Amiga)

Amegas Amiga The title screen.


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Developed by
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100 point score based on reviews from various critics.
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Amegas is a Breakout variant which conforms to, and expands on the play mechanics of the established Arkanoid canon.

The basic lay remains to control a bat which slides back and forth at the bottom of the screen. Stacks of coloured bricks are arranged in patterns above. The object is being to bounce a ball to hit the bricks to make them disappear. Some bricks’ require multiple hits to destroy - visually indicated by dots shown on the face. Some special bricks are distinguished from others by unique icons, e.g. one with a’ skull’ will result in a loss of life if hit by the ball, or one with an ‘x’ mark will cause new bricks to spawn & spread.

At times bricks will yield colour-coded pickups which topple down and may be caught, resulting in a special power-up feature being given. A unique play facet presented here is that power-ups’ are not activated automatically, but rather are reserved - The player may utilise the last power-up collected upon clicking the right mouse button, this remains true even if a ball is lost.


Amegas Amiga The classic gun-blaster power-up is always a frenetic favourite.
Amegas Amiga Watch out for that nasty!
Amegas Amiga A clean slate.
Amegas Amiga Quickly, Grab that pickup!

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Critic Reviews

Computer and Video Games (CVG) Feb, 1988 9 out of 10 90
Zero Feb, 1990 79 out of 100 79
ASM (Aktueller Software Markt) Nov, 1987 9.4 out of 12 78
The Games Machine (UK) Feb, 1990 27 out of 100 27


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Amegas is the direct precursor to ReLINE’s later game Crystal Hammer.
Nick Drew (412) added Amegas (Amiga) on Dec 29, 2007