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DescriptionShortly after Alice returned from the miraculous trip through the Looking-Glass, her house was burnt down, and her parents died in the fire. Alice was the only survivor of the terrible accident. After repeated attempts at suicide, she gets locked up inside a mental institution and is slowly wasting away there before she is summoned to Wonderland again by the White Rabbit. But this time it's a Wonderland gone seriously bad and gory. The only chance for Alice to restore her peace of mind and find out more about the death of her parents is to fight through Wonderland and free it from the evil powers.
American McGee's Alice is a direct sequel to Lewis Carroll's book Through the Looking-Glass, itself a sequel to Alice's Adventures in Wonderland. The player controls Alice as she tries to find her way and eventually escape from the demented surroundings of her own fantasy world that she's been thrust into. The surreal environments utilize themes from Lewis Carroll's original books, applying a noticeably darker and more violent edge to them.
The gameplay is third-person action with platforming, shooting, and light puzzle-solving elements. Alice starts with a knife, which can be used as a melee weapon or thrown at enemies. Later she acquires other weapons, such as a staff that shoots bolts of energy, dice that emit deadly gas, a time-stopping watch, and others. Weapons have an alternate fire mode, which usually inflicts more damage but depletes Alice's magical energy. The latter, along with Alice's health, can be restored by collecting the essence of defeated foes.
The game also features platforming sequences, during which Alice has to jump over gaps, avoid obstacles, or climb in order to reach her goal. Puzzle-solving usually involves manipulating the environment rather than using inventory items.
- "爱丽丝梦游仙境" -- Simplified Chinese spelling
- "Америкэн Макги: Алиса" -- Russian spelling
- "Ailisi Mengyou Xianjing" -- Simplified Chinese title
Part of the Following Groups
- 3D Engine: id Tech 3 with ÜberTools
- American McGee's Alice series
- American McGee's / American McGee presents games
- EA Classics releases
- Fictional character: Alice (in Wonderland)
- Gameplay feature: Time manipulation
- Game with creator's name
- Inspiration: Literature
- Protagonist: Female
- Software Pyramide releases
|Lewis Carroll goes all goth n' gore.||Windows||Slug Camargo (589)|
|Would you like some tea with that?||Windows||Asinine (1006)|
|Alice the Homicidal Maniac||Windows||Terrence Bosky (5459)|
|Wonderland gone REALLY bad||Windows||MZ per X (3018)|
|Impressive as a visual experience but ultimately shallow as a game.||Windows||Zovni (10627)|
|Incredible design but think what it could have been||Windows||Shazbut (167)|
|Disturbing||Windows||Aapo Koivuniemi (46)|
|Painting the roses red…with blood.||Windows||BJ Hoskins (10)|
|Alice for those who fell out of Wonderland a long, long time ago.||Windows||The Cheshire (6)|
|Style over substance... but that's not COMPLETELY bad...||Windows||Dr.Bedlam (56)|
|CyberJoy||Windows||Jan 29, 2001||4.8 out of 5||96|
|Gamer.co.il||Windows||Aug 11, 2001||9.2 out of 10||92|
|Games4Mac||Macintosh||2001||89 out of 100||89|
|Fragland.net||Windows||Sep 18, 2002||89 out of 100||89|
|Gameplay (Benelux)||Windows||Dec 29, 2000||87 out of 100||87|
|Tap-Repeatedly/Four Fat Chicks||Windows||Jan, 2002||80|
|MacNN||Macintosh||Jul 26, 2001||80|
|Legendra||Windows||Sep 19, 2008||80|
|Gamer Lobby||Windows||Aug 05, 2007||78 out of 100||78|
|AppleLinks.Com||Macintosh||Aug 10, 2001||60|
|Topic||# Posts||Last Post|
|Sequel on its way||3||xroox (3957)
Feb 20, 2009
Alice statueRogue Entertainment still has one of these aforementioned Alice statues, along with the Cheshire cat, in its Dallas offices. Only three (of Alice and the Cheshire cat) were created.
Cancelled portA PS2 version was also in development but was canceled causing Rouge Entertainment to shut down, a decision which infuriated American McGee.
- The game came with a "Casebook" that described how Alice got admitted to the mental asylum and how her doctor tried to cure her.
- EA supplied an Alice statue to selected retail outlets for promotion. It was an evil looking Alice bearing a butcher's knife in bloody hands, and her skirt was bloody, too. In Germany however, the knife and blood were gone, instead, she was holding some playing cards.
Cover artLater releases of the game in the U.S. had an altered cover art. In the original, Alice was seen on the cover holding a bloody knife, with blood stains all over her apron. There were two revisions to this; in the first one she can be seen holding an ice wand, and in the second revision she's holding a deck of cards. In both of them her apron is stain-free. The Cheshire Cat next to her even looks less skeletal in the new cover art.
Cut contentAn early version of the game gave you the chance to summon the Cheshire Cat to fight by your side, but this feature was removed from the final game. You can still find some early pre-release screenshots around the net that showed this however.
MerchandiseAs of 2004 a line of action figures based on the game is currently in stores.
RatingsAccording to an Wired interview with American McGee this game was Electronic Art's first 'M' rated release
ReferencesOn the "load/save" screen, you get three buttons to load, save or delete a game. Next to each button is a one-letter abbreviation of it's function. Did you notice that this spells out "LSD"?
SalesAccording to an interview with American McGee, Alice sold over 1 million copies on the PC platform alone, contrary to reports saying it sold poorly.
- The original musical score for Alice was created by Chris Vrenna, former drummer for the band Nine Inch Nails.
- There was a soundtrack for the game released when the game came out, which included music from the game, with dialogue from the various characters. As of 2004 you can still buy it from various retailers for $10, brand new.
- The name of the soundtracks in the musical score are not completely correct. For instance, the musical score features a track named Battle with the Red Queen, but actually that track appears in the Skool level.
- The musical score feature an "extra" track called Taking tea in Dreamland (the reason why it is called "extra" is that it doesn't appear in any levels throughout the game.
- 2000 – Special Award for Graphics
- 2000 – Special Award for Music
- PC Powerplay (Germany)
- Issue 11/2005 - #6 Game Which Absolutely Needs A Sequel (it eventually got one in 2011)
Related Web Sites
- A White Rabbit, A Crazy Alice, and Mac OS X (An Apple Games article about the Macintosh version of Alice, with commentary being provided by Michael Rogers, president of Aspyr, the company responsible for porting the game to that platform. The article also provides a brief "Visitor's Guide to Wonderland" as well as general information about the game, including a brief background on Lewis Carroll.)
- Walkthrough (A complete guide on Gameboomers from the beginning to the end of this game! (English))
Windows Credits (102 people)
90 developers, 12 thanks
Rich Carlson, Christian Cummings, Brandon James, Josh Jay, Iikka Keränen, Cameron Lamprecht, Brian Patenaude, Bobby Pavlock, Jordan MaynardAdditional Level Scripting: