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Black Viper takes inspiration from games such as Fire and Forget and Chase H.Q., replacing the fast car with an armed motorcycle. As usual, this game takes place after a terrible nuclear war, with you playing as the son of a lost freedom fighter.

The freedom fighters try to recapture the remaining cities from the mercenaries acting on behalf of the underground people who instigated the war in the first place. To do this, you must travel from city to city on the open roads, arriving within a given time frame. This is difficult due to the crowded roads, but luckily you can blow up most other vehicles with your gun. As the game progresses, enemy vehicles become harder, requiring more shots to be taken out. Luckily, your bike may be upgraded in the shop between levels.

Black Viper has a certain arcade-ish look to its graphics, a jukebox for choosing soundtracks, and comes in both OCS and AGA versions.


Black Viper Amiga CD32 Wireframe view of my bike.
Black Viper Amiga CD32 Title screen.
Black Viper Amiga CD32 The overview map shows the next route that I'll be driving on.
Black Viper Amiga CD32 Speeding through the post apocalyptic scenery.

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Alternate Titles

  • "Dark Blade" -- Prerelease name
  • "Black Viper 003" -- Working title

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Critic Reviews

Amiga Joker Jul, 1996 56 out of 100 56


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Despite being original compositions, the tracks on the game soundtrack by Nicola Tomljanovich are named like songs by extreme metal bands of the 1990's such as Emperor (Towards the Pantheon), At the Gates (The Beautiful Wound) and Cradle of Filth (The Black Goddess Rises, Summer Dying Fast).
Yearman (23646) added Black Viper (Amiga CD32) on Jun 11, 2007
Other platforms contributed by Игги Друге (46428)