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User Reviews

There are no reviews for the Amiga CD32 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.8
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.2
Graphics The quality of the art, or the quality/speed of the drawing routines 4.2
Personal Slant How much you personally like the game, regardless of other attributes 4.2
Sound / Music The quality of the sound effects and/or music composition 4.2
Overall User Score (5 votes) 4.3


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
95
CU Amiga (Jan, 1996)
Worms is a superb yet simple game concept which invites competition between as many human players as you can get your hands on. It's available on almost every format and the CD32 version is one of the best. Its only real problem is that the cheesy copy protection of the A1200 version with its little black book of 5950 codes is still there. This is because you can copy it off the CD onto a hard drive. CD32 owners shouldn't be penalised with a protection routine that isn't necessary for their machines.
89
Amiga Joker (Dec, 1995)
Die Grafik im Spiel selbst sieht ebenfalls aus wie eh und je; wie bei den artverwandten „Lemmings“ lebt sie vor allem von den abgefahrenen Animationen der Winzlinge. Auch die neu eingebauten Videos sind nicht gerade formatfüllend, aber hübsch gerendert und gut vertont. An der verrückten Geräuschkulisse und den schnippischen Kommentaren der Kriegshelden hat sich auch nichts geändert, daher bleibt uns nur noch der abschließende Rat. Kauft Euch dieses Game, solange es noch Computer gibt, denn eine unterhaltsamere Herausforderung an die kleinen grauen Zellen werdet Ihr wohl erst wieder finden, wenn „Worms 2“ erscheint!
(page 70/71)
85
Amiga Format (Jan, 1996)
This version has more or less just been dumped to CD by Team 17. It's not a game that takes full advantage of the CD status - why, for instance, could the CDXL animations not be incorporated into the game? Maybe not each time there was a kill, but at least at the end of each level or game even. However, it is a brilliant game that's now available to CD32 owners, for which we should be thankful.