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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 3.6
Graphics The visual quality of the game 4.1
Personal Slant A personal rating of the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.8
Overall User Score (16 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Zero (Sep, 1990)
Easy to play, tricky to solve, impossible to put down.
Zzap! (Oct, 1990)
Graphics, Music, FX and animation all wipe the floor with Sierra On-Line's games. And apart from some crap jokes and a few naff French-Anglais translations Delphine definitely beat Sierra at their own game(s). And once you get used to 'Operating' items, such as the ground, to get things done in the game you'll find the system works really well. You may notice how low sierra score this month, this reflects how they compare to this superior Delphine/Cinematique game. Perhaps this brilliant bit of competition for their 3-D adventures might make them look to their laurels and get them to produce slickier games. Meanwhile, enjoy Operation Stealth, it's great.
The game will undoubtedly appeal to the sleuths amongst you, while the arcade gamers will like the underwater sequence in the game. The graphics, and animation are well designed and presented and the overall playability of the game makes for an engrossing and addictive game. You'll get really involved and won't want to leave Op Stealth alone until you've got to the bottom of the mystery. Operation Stealth is a well designed, though-out and put together game.
CU Amiga (Sep, 1990)
Its scope is huge, its execution accomplished and absorbing. The game moves through several locations from the airport to the town, and even underwater where there is a small arcade-like interlude. Graphically, it looks as good as its predecessor, if not better. It now enlarges small objects you need to use in comic frames, which look good and make life easier, Operation Stealth is another classy interactive release from Delphine.
Amiga Format (Oct, 1990)
Operation Stealth is a worthy successor to Future Wars. With the improved Cinematique system, the game flows smoothly, maintaining pace and atmosphere. Once you are familiar with the character and his abilities, Glames is a flexible and friendly hero. Indulging a classic cinema genre that is readily suited to this style of game, Operation Stealth breathes life into those Bond fantasies where every woman is a sex kitten, every belt buckle is a bomb and dinner jackets are standard issue.
Amiga Joker (Oct, 1991)
Alles in allem ist Operation Stealth ein erstklassiges Game - Grafik und Animationen sind von Feinsten, die Geräuschkulisse ist realistisch, und zwischendurch röhrt satter 16-Bit Sound aus den Boxen. Die Cinematique-Technik konnte beim Vorganger schon gefallen, jetzt macht die Sache einen wirklich ausgereiften Eindruck. Die Verbesserungen bringen es allerdings mit sich, daß das Spiel nun längst nicht mehr so leicht zu lösen ist wie „Future Wars“. Aber was ein wahrer Abenteurer ist, der freut sich über knifflige Herausforderungen – besonders in so ansprechender Verpackung!
The One (Sep, 1990)
Visually Stealth's a treat, and the music score, while not as impressive as that in Future Wars, heightens the atmosphere - particularly during the frantic arcade sections. In fact the only aspects that really let the side down are the Cinematique system itself (which hasn't been greatly modified since the first game and therefore still isn't as ideal as its potential suggests) and the 'nasty' factor of some of the puzzles - even when you know how to solve them you can have some trouble telling the program what you want to do. But these are only minor blemishes on what otherwise is a highly-polished and playable adventure. Ian Fleming would love it.
Backgrounds and sprites are bright and colourful, the latter well animated. Close-up graphics are detailed but a little distorted. Effects are forgettable but there's some great music with unusual sounds and synthesised speech accompanies text.
Amiga Computing (Nov, 1990)
All in all Operation Stealth is a pretty damn good adventure game. The depths of depression and frustration when you cannot solve a puzzle are surpassed by the raptures of joy when you finally untangle it. I would not regret mugging my piggbybank to buy the game and it has been interesting enough to keep me awake into the early hours of the morning on several occasions. And you cannot say fairer than that.
Operation Steahh ist kein „Einbahnstraßen-Adventure“. Verschachtelungen machen es zu einem interessanten Game, bei dem der Spieler bisweilen jubiliert und manchmal verzweifelt dreinschaut. Das Wechselbad der Gefühle macht es allerdings zu einem Adventure, wo man mitgehen, mitmachen kann und möchte. Mit einem Wort: Ausgezeichnet!
Feinde, haarige Rätsel und schwierige Actionsequenzen lauern hingegen in großer Zahl auf unseren Reserve-Bond – wie gut, daß er da wenigstens von hübscher Optik, feinen Animationen und netten Soundtracks umgebe ist, die seinen „Führungsoffizier“ zuverlässig an den Monitor fesseln!
(page 70)
Power Play (Oct, 1990)
Seit Future Wars haben die Programmierer dazugelernt; die Story von Operation Stealth hat mehr Pep; dazu kommen ordentliche Grafik und für Adventure-Verhältnisse sehr guter Sound. Operation Stealth erreicht nicht den Spielwitz und das hohe Puzzle-Niveau von Klassikern wie "Zak McKracken", aber die Delphine-Leute sind auf dem richtigen Weg. Ihr neuer Titel ist ein elegantes Agenten-Abenteuer mit Witz und Spielkomfort. Die Amiga- und ST-Versionen sind spielerisch und grafisch übrigens identisch; lediglich bei der Musik müßt Ihr auf dem Atari einige Abstriche machen.
Amiga Power (May, 1991)
More of a James Bond feel than any official James Bond game. Not too much disk faffing about either (which makes a change). Arcade sequences will irritate the adventure purist. It's also tedious having to examine every pixel of every location by hand. The best game of its type so far. A reasonably friendly operating system and an immense challenge.
James Bond — The Stealth Affair is certainly not a game without merit, but it is, unfortunately, somewhat of a disappointment. The Cinematique system deserves to be used in future releases and its creators at Delphine have likewise proved themselves no second-rate artists and story-tellers. Next time out, perhaps the results will better reflect the talent behind them.