Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

Not an American user?


4-D Boxing leaves behind any pretences of being a pure arcade game based on boxing, and aims to recreate the sport in full detail. The graphics engine allows for multiple camera angles and viewpoints, and considerably detailed visuals. These required more advanced hardware than was common at the time, but a stick-figure mode was included as a compromise. The moves on offer include all the uppercuts and hooks of a real fight, and the players are designed to move realistically to implement them.

You progress through the game by taking on a succession of increasingly difficult fighters, and get to train your boxer in between. Advanced action replays are included as well, so you can review all that happened.


4-D Boxing Amiga The main title screen
4-D Boxing Amiga A fight is introduced
4-D Boxing Amiga The winner is announced
4-D Boxing Amiga Read about your exploits in the tabloids

Promo Images

4-D Boxing Magazine Advertisement

Alternate Titles

  • "4D Sports Boxing" -- European title
  • "4Dボクシング" -- Japanese spelling

Part of the Following Group

User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Critic Reviews

Polski Portal Amigowy Sep 11, 2010 95 out of 100 95
Zero Jan, 1992 92 out of 100 92
CU Amiga Dec, 1991 83 out of 100 83
Amiga Computing Feb, 1992 80 out of 100 80
Info Apr, 1992 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Play Time Jan, 1992 72 out of 100 72
Amiga Joker Jan, 1992 70 out of 100 70
Power Play Feb, 1992 64 out of 100 64
ASM (Aktueller Software Markt) Jan, 1992 6 out of 12 50
Amiga Power Jan, 1992 40 out of 100 40


There are currently no topics for this game.



The game didn't take itself very seriously. For example, the game package stated that the (low-polygon) boxers had "faces only a mother could love", and some examples of the boxers' names are "Duster Bugreport", "Biggus 'Stinky' Bonus", "Ugotabe Kidding", "Sadie Mazo-Chisholm", "Ivan Orrible Attitude", "Mohamed Ali Baba" or "Phlatulent 'Ffft' Phil".


On the Create a Boxer feature, there was a good selection of different heads to choose. Two of them were directly inspired by the two main characters on Dire Straits' "Money For Nothing" music video, which also featured tridimensional computerized characters.


"Rotoscoping" means that the moves for the boxers were taken from real footage of boxing moves. The resulting movements are fairly lifelike.


4D Boxing used the digital channel of the Sound Blaster to play the drum track of all the music passages (the remaining 9 FM channels were used for notes). A unique concept that DSI used in a few more games before they were absorbed into EA.


One of the actions in the game was "taunt", which includes waving a first in the air, making the "come get me" gesture, even a backflip. It's really funny to look at.


  • ACE (Advanced Computer Entertainment)
    • March 1991 (issue #42) - Included in the list Greatest Games of all Time in category Sports Simulations (editorial staff choice)
Additional information contributed by Daniel Saner, Jiguryo and Kasey Chang

Related Web Sites

Martin Smith (75551) added 4-D Boxing (Amiga) on Jun 14, 2004
Other platforms contributed by Brian Hirt (10025), Kabushi (257039) and Terok Nor (30707)