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A.M.C.: Astro Marine Corps Amiga Dinamic Presents


User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.0
Gameplay How well the game mechanics work and the game plays. 3.0
Graphics The visual quality of the game 3.4
Personal Slant A personal rating of the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.0
Overall User Score (5 votes) 3.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Featuring 18 in-game tunes, a huge selection of suitably ugly monster sprites and a polished horizontal scroll with an extra vertical bounce thrown in, AMC's technical merit is obvious. A lot of attention has gone into producing clear, finely-drawn graphics and presenting them well - the main sprite even walks in time to the music's beat. Disappearing floors, moving platforms, pits and monsters inject a much-used game style with extra spirit.
The One (Jun, 1990)
Unusually for a Dinamic game, it's not impossibly difficult either - just hard enough to inspire you with a man-size desire to win. Action freaks might find it a bit lacking in substance, especially at the hefty price, but anyone tempted by the thought of 18 different soundtracks' worth of marine corps extermination should definitely consider joining up.
CU Amiga (Jun, 1990)
an there be a life as gung ho as an Astro Marine’s? Big guns, rippling muscles and loads of beer and death. But life is not all fun and laughter. Just like a fireman has to deal with fire-infested buildings, and Roy Schneider in "Jaws" had to deal with shark infested waters, the Astro Marine Corps tackle minor problems such as hordes of invading aliens.
Power Play (Aug, 1990)
"A.M.C." ist nicht schlecht, hinkt programmtechnisch aber zwei Jahre hinterher, was besonders bei den ruckligen Bewegungen auffällt. Dafür ist die Musik für meinen Geschmack sehr gelungen – fast jeder Level eine neue Melodie. Alles in allem nicht schlecht, aber kein Software-Renner.
Dendars Landschaft ist wirklich etwas fürs Auge. Exakt gezeichnete Bäume und in feinen Farbabstufungen simulierte Sonnenuntergänge ziehen auf dem in mehreren Ebenen scrollenden Hintergrund vorbei. Dafür ist der Bildausschnitt leider etwas klein geraten, die Animation der Sprites ziemlich zäh und noch dazu im Hip-Hop-Takt. Aber keine Angst, durchaus spielbar, denn so schlimm, daß man dadurch den Spaß am Spielen verlieren könnte, ist es nicht.
Amiga Joker (Sep, 1990)
Alles in allem nur schlechter Durchschnitt, anstatt der vier (!) Grafiker hätte Dinamic besser einen guten Spieledesigner verpflichten sollen!
To it's credit, Amiga AMC's skyline is very attractively drawn but other background features are rather ordinary. Sprites are well-shaded but not designed and animation is weak. There are some good sounds but they're composed in a weak, unimpressive manner. Gameplay is awkward and remarkably mediocre, certain features/areas seeming harmless until you touch/reach them (bit late by then). It's repetitive, clichéd and unnecessarily difficult.