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With the great puzzles, some attractive graphics and superb vocabulary and parser, plus the odd touch of humour, Arthur has all the ingredients to make a first-class adventure. A must for all Infocom fans.
Arthur is another cracking Infocom adventure. Clever design, excellent parser and wonderful text make the adventure thoroughly enjoyable. Grab yourself a cup of cocoa and spoil yourself.
One of the best text-only adventures yet released - definitely one for traditional adventure fans to watch out for.
Arthur isn't one of the toughest Infocom adventures, but then is has its moments. A few puzzles are quite brain-tickling, but these are few and aren't especially devilish. Other problems are quite tough, but most are blatantly obvious. Atmospherically speaking, however, Arthur is supreme. You feel drawn deep within the story and have a deep desire to return to the computer. The final drawing of the sword will leave you elated, yet with a tinge of loss. You don't want the game to finish - and why should you? Arthur would have many more adventures ahead of him. It's a shame ours ends as Arthur becomes King.
Arthur is a product of one of Infocom new modern style adventures. Featuring the usual high quality of text handling and plotting which made Infocom the word in adventures, now contains lots of very detailed quality graphics. A detailed, quality adventure for all discerning adventurers everywhere.
Arthur, like most games from Infocom, is a highly polished example of the state of the art in adventures. Yet unless one is very careful with the hints, it can be over far too quickly.
Written by Bob Bates, author of Sherlock: The Riddle Of The Crown Jewels, Arthur is an original story in its own right, very loosely based on the legend. The game itself is another example of the highly professional products we have come to expect from the world’s masters of adventure.
It's been some time since I played a text adventure, but this one shows how well things have developed in the interim.
ARTHUR ist ein feines Adventure, das vielleicht eine Spur zu einfach ist, aber durchaus zu den feinsten dieses Genres gehört.
Auch Arthur ist nur guter Durchschnitt. Manche Rätsel sind prima und der Spielkomfort ungeschlagen. Dafür sind die englischen Texte schlapp geschrieben, das eingebaute Tip-System
mit Hilfen zum Spiel ist ein unverzeihliches Verbrechen für Adventure-Profis und bei den Bildern läuft Magnetic Scolls schon
lange Infocom den Rang ab.
Wer das Flair um Gral (seit lndy
III wieder groß in Mode), Schwert
und Ritter mag, bekommt geschichtlich gut aufbereiteten
Stoff. Süchtige Adventurespieler
und lnfocom-Freaks sollten erst
testspielen, bevor sie zum Geldbeutel greifen.