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Critic Reviews

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Amiga Joker (Mar, 1990)
Wenn also Grafik, Sound und Präsentation auch zu wünschen übrig lassen, spielerisch ist Atomic ein absoluter Hochgenuß. Fans von „Tetris“ oder „Pipe Mania“ werden ihre helle Freude damit haben!
(page 48)
Ich sagte es schon: Atomix ist vom Konzept her nicht mehr ganz neu. Dennoch glaube ich, daß solche Spiele immer wieder Ihre Freunde finden werden, auch wenn sie auf bereits bekannten Ideen basieren. Was ist es eigentlich, das den Reiz solcher Programme ausmacht? Die Beanspruchung der berühmten kleinen grauen Zellen? Die Möglichkeit, ohne Ende zu knobeln und zu puzzeln? Der Schuß Hektik, der die Hände feucht werden läßt? Wahrscheinlich all das zusammen, aber auch die Tatsache, daß man sich über Spiele wie Atomix ärgern kann, sogar gewaltig ärgern kann. Denn Atomix ist irgendwie richtig fies - ist das nicht schön?
Zzap! (Oct, 1990)
Zero marks to Thalion for originality: Atomix's roots begin in those sliding tile games (invented Lord knows how many decades ago) and were tweaked for Logotron's two Xor games and Entertainment International's Leonardo, which gave space to manoeuvre and perpetual motion to the concept. Thalion have tried to be scientific and indeed, although backgrounds are simple, formula components are neat and work well, and the buzzing noise they make as they're shifted is great. Personally, however, this type of game leaves me cold; I'd much rather blast a few ships or slay a few monsters than fiddle around with some silly old formulae. It's fine to while away an hour or so but I wouldn't pay good money for it.
Power Play (May, 1990)
Atomix gehört zur Güteklasse A der Denkspiele. Die Grafik ist zwar unspektakulär, aber zweckmäßig, Sound ist so gut wie nicht vorhanden (dann stört er wenigstens nicht), doch dafür ist das Spielprinzip erste Klasse.
Zero (May, 1990)
Things are hampered by the fact that when you move an atom, it continues until it hits an obstacle. This makes fine positioning a bit of a nightmare. It requires the same sort of mind as those little tile games where you were supposed to form the words GOAT, RULE, DIET, and CAB within a square frame by sliding the bits around. It's intriguing at first but repetitive until you get the passwords to skip to the real humdingers from level ten onwards.
A great picture of Albert Einstein, backed by a moody but plain tune, leads to a very bland looking game. Colours are few and not very detailed. Atomix's design is an old one. It's already been used in Entertainment International's Leonardo and Logotron's Xor. The game's fine, but it's all been done before.
Although the sound effects and graphics are pretty enough you can't help feeling that Tale could have got much more out of the Amiga than this. More bells and whistles would have been welcome as would development of the basic game play.
Amiga Format (May, 1990)
Neat, simple, highly addictive and very playable. A great little game that fans of Xor and Pipe Mania will love. All it really needs is more levels, because once you get into it you will find it far too simple to complete.