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User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
A pleasant array of samples back the fast, smooth-scrolling play nicely.
Your Amiga (Jul, 1989)
This is a stunning game - lots of excitement, great graphics, unusual gameplay and so on. What is even more worthy of note is that this is programmer Martin Edmondson's first Amiga game, following two well-received BBC games. The same team are now working on a multi-level, sideways scrolling blaster. I can't wait.
Oberoende COMputer (S) (Apr 27, 1989)
För ett par månader sedan testade vi i dessa spalter spelet Speedball. Den här gången har vi ett spel, Ballistix, som ligger mycket nära Speedball i konceptet.
Zzap! (May, 1989)
Games like this are made for two people! Don't get me wrong - Ballistix is still great fun as a one-player game, but it does get repetitive after some time. Graphics are nice and detailed, and the balls move around very smoothly; there are some great sound effects and a touch of atmospheric speech as well, but the title track is a bit weedy. Still a fab game, though, which I definitely recommend to Crossfire fans.
Commodore User (May, 1989)
Ballistix remains, in essence, a very simple game and as such, it's well executed.
Ballistix starts of well, but it lacks addictive gameplay. The differing pitches add variety, but it's all very similar stuff that you'll eventually get tired of.
The One (May, 1989)
Shooting the "puck" is a frustrating process as precision is taken to extreme degrees, but perseverance is the order of the day and once the control system is mastered Ballistix proves entertaining. As strange as it may seem, the two player option is less enjoyable as the proceedings become too frantic and the play area too cluttered. Ballistix is playable enough in the short term but lacks that vital addictive quality which brings you back for more.
[Budget re-release] Interest is added by the obstacles and bonus objectives on the later levels, but even these can't disguise the fact that this may only provide short-term entertainment value.
Power Play (May, 1989)
Spielfelder satt, dazu viele feine Parameter, an denen man herumfummeln kann - das nenne ich ein flexibles Spiel. Bei Ballistix sind oft höllisch viele Objekte gleichzeitig auf dem Bildschirm und man muß sich seine Ballsalven gut einteilen. Die Munition wird zwar allmählich wieder nachgefüllt, doch sollte man für kritische Torszenen immer ein paar Geschosse in Reserve haben. Neben Action ist für meinen Geschmack zu viel Glück im Spiel. Das Geschehen wird leicht etwas unübersichtlich. Unbefriedigend ist der Ein-Spieler-Modus, der nie die Wettkampf-Atmosphäre der Zwei-Spieler-Duelle rüberbringt.
Amiga Power (Sep, 1991)
[Budget re-release] A nice idea which just doesn't work due mainly to the lack of confrontation. Novelty value only.
Amiga World (Aug, 1989)
Behind Ballistix's outstanding graphics, great sound effects, and excellent techno-pop soundtrack, the game is well thought out and just plain fun. It's a standout in the flooded arcade-game market.
Despite the lack of entirely adequate levels, this writer thoroughly enjoyed Ballistix and it is to be strongly recommended. The graphics and sound are great and the ability to freely alter the game options make it a game that can be played many times without loss of enjoyment. The game provides fast, primal, addictive action, well worth traveling to "Hell" to enjoy.