|Classic computer RPG||Lukas Mariman (7)|
Our Users Say
|Gameplay||How well the game mechanics work and the game plays.||4.0|
|Graphics||The visual quality of the game||2.8|
|Personal Slant||A personal rating of the game, regardless of other attributes||4.3|
|Sound / Music||The quality of the sound effects and/or music composition||2.2|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||4.0|
|Overall User Score (6 votes)||3.4|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
The Games Machine (UK) (Jun, 1989)
The overhead graphics are good, and the animated graphics which appear during battles put you in mind of brilliant Japanese comic book illustrations. With its simple to use control system, high playability and impressive graphics, Battletech is a must for all, RPG fans - and probably anyone.
Commodore User (Jun, 1989)
Don't expect blinding graphics or aural excitement, but you'll probably spend more time on this than most games.
ACE (Advanced Computer Entertainment) (Aug, 1989)
Battletech is finally here on the Amiga and C64 and is pretty good. Essentially not that different to the PC version, it's still a pretty hot RPG which is well worth checking out.
ASM (Aktueller Software Markt) (May, 1989)
Großzügige Texteinblendungen und Beschreibungen (z.T. mit den bewährten INFOCOM-Rätseln) sowie actionreiche Kampfeinlagen sorgen für die nötige Abwechslung in einer riesigen Spiellandschaft. Eine umfangreich bestückte Verpackung, eine bequeme und logische Handhabung mit Speicherfunktionen sowie diverse Einsteilmöglichkeiten bei Textausgabe und Bewegungstempo werden auch die Amiga-User überzeugen. Ein empfehlenswertes Spiel!
Your Amiga (Jul, 1989)
The result is a curious mix of strategic combat, adventure sequences and role-playing character and party development all based on a successful science fiction board game.
Zzap! (Jul, 1989)
Hours of play need to be put in to get anywhere in Battletech, but the experience is so uneventful, only a dedicated reviewer or RPG fan (like me!) could be bothered to persevere. The only pleasure lies in building up Jason's skills and later recruiting friends. Instead of being explosive (as claimed in the packaging) combat is dull, merely consisting of two or more Mechs firing laser after laser at each other. The shots don't even appear on the main screen. Instead, a small window displays messages and sometimes shows an animated Mech firing a laser. This is both confusing and distinctly unexciting.