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User Reviews

Isometric puzzle feast Wojtek Mata (4) 3.2 Stars3.2 Stars3.2 Stars3.2 Stars3.2 Stars
They don't make adventure games like this anymore Ken0x (62) 4.6 Stars4.6 Stars4.6 Stars4.6 Stars4.6 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 3.4
Graphics The visual quality of the game 4.4
Personal Slant A personal rating of the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 2.9
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.8
Overall User Score (19 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Amiga Joker (Nov, 1990)
Was Cadaver dann tatsächlich um Suchtgame werden läßt, ist das ausgeklügelte Spieldesign: Der Schwierigkeitsgrad steigert sich schön langsam aber sicher, und vom Keller bis zur Chefetage des bösen Endgegners warten Abenteuer, Monster und Rätsel ohne Ende. Kurz und gut: Die Bitmap Brothers haben‘s immer noch voll drauf!
(page 41)
Your Amiga (Dec, 1990)
Great graphics combine with brilliant sound effects to produce a great arcade adventure. Thankfully the game relies not on your ability to jump from one platform to another but your skill in finding and manipulating objects.
CU Amiga (Nov, 1990)
Cadaver contains five levels, each containing between 50 and 150 screens. The graphics are smart and imaginative and the sound effects are interesting to say the least. The puzzles give the game its substance and are pitched so that they're not too difficult but require quite a bit of thought and trial and error before you can solve them. I only have one criticism: some of the room exits are very obscure. I wandered around for half an hour before I came across one - and that was almost too thin to see. This minor gripe aside Cadaver is a strong package, and definitely one of the most complete arcade adventures to grace the small screen this year.
Score (May, 1995)
Originalita 85%, Atmosféra 95%, Grafika 90%, Zvuk 30%
90 (Mar 23, 2011)
Les Bitmap Brothers signent avec Cadaver un jeu d'énigmes prenant, digne ancêtre d'un mix du Professeur Layton et de Lego Harry Potter. Devant son succès, ils réalisent un an plus tard une suite du même tonneau, Cadaver : The Pay Off qui ne décevra pas. Et leurs futures productions comme Speedball 2 ou Gods seront attendues avec ferveur par les joueurs des années 90. Mais il faut se méfier de Cadaver. Partir en balade avec le nain, c'est risquer de ne pas en revenir de sitôt. Et c'est bien grâce à lui que l'on avait la chance de pouvoir devenir un des premiers no life de l'histoire du jeu vidéo. Peut être l'origine de son titre ?
Cadaver is going to appeal to those who like to be absorbed in a good plot, and have the time and patience to do so. Without a doubt the best arcade-adventure to have appeared in ages. Yet another gold star in the Bitmap's copy book.
Zzap! (Nov, 1990)
a remarkably laid-back, brain-biased Bitmap Brothers creation. But one with plenty of staying power
Power Play (Jan, 1991)
Amiga-Besitzer, die morgens gerne mit Ringen unter den Augen zur Arbeit oder in die Schule wanken wollen, können jetzt mit "Cadaver" die Nächte durchspielen. Diese Edel-Adventure der Bitmap Brothers ist ein absolutes Muß für Freunde des Fantasy-Genres und Liebhaber von intelligenten Computerspielen.
Amiga Action (Nov, 1990)
This is so unlike the Bitmap's other games I was quite anxious to see what the result was. Thankfully, I was thrilled to see they have kept to their usual high standards and have once again produced a classic game that is a worthy addition to anyone's software collection. The graphics are simply brilliant, and although the sound isn't equally superb, the gameplay really shines through. If you want to see the Bitmap's true capabilities, try Cadaver - I'm sure you won't be disappointed.
Amiga Format (Dec, 1990)
Cadaver is one of those games which has taken a great deal of working and will be fun to play from now until you finally finish the damn thing. There are a few illogicalities in the play, such as losing a key, or being pinned inside three spikes. Moans aside for a moment, there is no way in which the adventuresome type, the strategist or the arcade freak (or even Karadoc the Dwarf himself) won't get some real enjoyment out of this game. Not a classic, but most certainly an excellent game.
Dadurch, da nach dem alten Airball- oder Movie-Verfahren gearbeitet wurde, muß es sich an denen messen lassen. Wo bei Besagten das Action-Element im Vordergrund stand, wird hier etwas mehr Adventurei angeboten. Man versäumte es allerdings, das Game transparent und echt lösbar zu machen. Das heißt nicht, daß es schwierig ist voranzukommen. Nein. Nur: Der gesamte Ablauf wurde auf den Stick und die Leertaste gedonnert. Es herrscht somit bisweilen Konfusion, die ich in fehlender Motivation auswirken könnre. Cadaver ist ein Game für Hartgesottene, für Leute die das Knifflige lieben und schnell & zum richtigen Zeitpunkt den Stick einsetzen.
Amiga Power (May, 1991)
A nice blend of 3D graphics and adventuring (but it's not a classic).
Amiga Computing (Jan, 1991)
Controlling Karadoc and the items he uses is quite straightforward, given a little practice. One of my favourite aspects of the game's design is the difficulty level, which is pitched just right - hard enough to be a challenge, but not impossible, which in the long run will save you lots of money on Vallum and smashed up computer equipment. The game, like a good book, seems to have real depth. What else can I say apart from 'buy it!' If you're looking for a stocking filler for Crimbo, you would have to go a long way to beat this one.