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User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 3.5
Graphics The visual quality of the game 3.8
Personal Slant A personal rating of the game, regardless of other attributes 3.7
Sound / Music The quality of the sound effects and/or music composition 3.7
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. -
Overall User Score (12 votes) 3.7


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
73
If there is a version to beat the supreme programming of the C64 original, this must be it. However, the graphics have only been improved in definition and animation, with disappointing added detail. And sound-wise Epyx game have never been strong. Where this game really scores is in playability and the fun spirit of competition.
73
Power Play (Mar, 1989)
Sechs Sport-/Geschicklichkeitsspiele wie BMX-Radeln, Surfen oder Rollschuhlaufen erwarten Euch bei den "California Games". Die Amiga-Version des Epyx-Klassikers ließ fast zwei Jahre auf sich warten. Spielerisch hat sich gegenüber dem C64-Original nichts verändert, die Grafik wurde nur wenig verbessert. Für Laune sorgt die gute Musik. Das Spielprinzip ist anno 1989 nicht mehr die ganz große Nummer, macht aber immer noch Spaß - vor allem beim Wettkampf mit mehreren Teilnehmern.
71
The One (Feb, 1989)
The most important aspect, the gameplay, is slick - on a par with its predecessors' - but at times its difficult to stop yourself thinking "there's no reason why this game should look and sound so... 8-bit!" Maybe Epyx will come up with a truly 16-bit "Games" package next time.
65
Retro Archives (Nov 12, 2017)
Pour son premier passage sur 16-bits, California Games fait ce qu’on était en droit d’attendre de lui: la même chose, mais en plus beau! Si le jeu ne met certainement pas l’Amiga à genoux par sa réalisation, cela reste plus coloré, plus fluide, plus détaillé, et les temps de chargement sont infiniment plus courts – bref, on sent qu’on change de dimension. Musicalement, la puce Paula n’a aucun mal à faire oublier les capacités sonores du C64, toutes les épreuves profitent désormais d’un thème musical, on a de nouveaux bruitages pour accompagner les (nombreuses) chutes de vos différents avatars; en un mot, c’est mieux. On en viendrait presque à regretter que le titre n’en profite pas pour intégrer quelques épreuves en plus.
63
It's fun to play occasionally and can be quite a laff when you play with a group of friends, but it's not advanced computer entertainment and it certainly doesn't push the Amiga to its limits.
60
Commodore User (Feb, 1989)
California Games is a good laugh, it was ideally suited to the 64 but the Amiga cannot make much more of it. To buy this sports sim you would either have to be a relative of The Beach Boys, or just simply very rich.
55
Play Time (May, 1991)
Obwohl California Games viele bunte und belustigende Spiele beinhaltet, sind die meisten aus dem einen oder andern Grund nicht sehr spielbar.
51
Amiga Power (Jun, 1991)
[Budget re-release] Sounds a minor-league hoot, but the varying sub-games (average through to useless), dodgy graphics and ridiculous loading spoil the fun.