Captain Blood Reviews (Amiga)
There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
Our Users Say
|Gameplay||How well the game mechanics work and the game plays.||3.6|
|Graphics||The visual quality of the game||3.8|
|Personal Slant||A personal rating of the game, regardless of other attributes||4.1|
|Sound / Music||The quality of the sound effects and/or music composition||3.6|
|Overall User Score (11 votes)||3.8|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Info (Jan, 1989)
The game has depth, and I found that the more I played, the more I wanted to continue playing, if only to meet more aliens. You have the power of life and death over many of these creatures, and I think that is also part of the wonder of the game: that you must learn to see the value of other forms of life and other points of view, no matter how different from your own. There is a fully realized universe here, one that's easy to become completely immersed in.
Compute's Amiga Resource (Jun, 1989)
Combining always-excellent graphics with good sound, good documentation, and a story worth exploring, Captain Blood is an outstanding piece of science-fiction software.
Amiga User International (Jan, 1989)
Captain Blood is something very special indeed - an achievement of quite extra-ordinary imagination and challenge. It will appeal to any intelligent gamesplayer. No wonder Epyx are involved in a merger - taking over - with Infogrammes Captain Blood alone should make the deal worthwhile.
Tilt (Feb, 1989)
Captain Blood is a great epic that takes you from planet to planet through the galaxy in search of your clones. There are funny encounters with extraterrestrials who engage in delirious dialogues. The Amiga version is beautiful: it is not a simple transcoding, everything has been redesigned and many elements added. Captain Blood is an adventure game like no other that has nothing to envy American productions.
ACE (Advanced Computer Entertainment) (Feb, 1989)
The mould-breaking French arcade adventure looks just as good as it did on the ST. Thankfully, the attractive but overlong graphic sequences can now be cut short, making this version even more playable than its predecessor.
Your Amiga (Feb, 1989)
Makes a pleasant change to see a game appear that doesn't purely rely on total destruction to win. Combine this with some excellent sound and graphics plus a theme tune from Jean Michel Jarre and you've got yourself one hell of a game, which should keep the slightly more intelligent starship troopers among you happy for a good long time.
Zzap! (Feb, 1989)
Weird but good just about sums this game up. Just like the other versions, the Amiga Captain Blood is a visual treat with the same Gigeresque cockpit display, colourful planets and hyperspace sequences and an exhilarating 3D Oorx flight. As you would expect though, the sampled music and alien speech effects beat the other versions hands down. The game's major stumbling block is still the UPCOM translation which continues to provide some pretty incomprehensible bits of alienspeak. Still, persevere and that's something you get used to. Perseverance is something you'll require a lot of, because when you first start playing it seems the game consists solely of flying down to a planet, getting some co-ordinates, hyperspacing to the next planet, flying down… but there is quite a lot more to it than that. Certainly enough to keep you occupied through a few cold and windy winter nights.
Zero (Apr, 1990)
You may love or hate Captain Blood but for a fiver it's worth taking the risk to find out. [Budget re-release]
The Games Machine (UK) (Aug, 1990)
[Budget re-release] Captain Blood requires deft piloting skills to avoid the crags and outcrops of the canyons and fool the relentless missile warnings. Once an alien's found, communication's a question of creative and intelligent use of icons to form crude sentences, Captain Bloods gameplay is a bit dated but at a tenner the interstellar detective work is worth tracking down.
Amiga Computing (Feb, 1989)
The game resolves around your ability to successfully interrogate aliens - many of whom have needs of a reproductive nature. If you can fulfill these needs - not personally - they may divulge information relevant to your quest. Captain Blood is a game with good graphics and an excellent title tune, but sadly it lacks variety and depth in the gameplay department.
The Games Machine (UK) (Feb, 1989)
Gameplay may be dated, but the interstellar detective work of Captain Blood remains interesting.
Computer and Video Games (CVG) (Sep, 1989)
[Budget re-release] No real improvement over the ST version, apart from a few sounds here and there. And the 3D bit is slower.
Computer Gaming World (CGW) (Apr, 1989)
CB's strengths are an unusual concept (surviving five 2 1/2 hour time limits by locating an equal number of individuals scattered throughout a large galaxy), equally unusual execution (the UPCOM language needed to talk to different alien races), delightfully surreal graphics, and the pleasant variety of sound. There is enough arcade action thrown in (landing the OORXX on planets) to break up any monotony that may be incurred while moving between planets and conversing with the aliens. Finding aliens to talk to isn't easy, and getting good information out of them is downright difficult. Therefore, finding the Duplicates and Torka is not an easy task- Thus, CB is not for the beginning adventure gamer, but will be supremely satisfying to those that can overcome the game's obstacles. Those garners looking for a difficult adventure, who enjoy unusual graphics, like science fiction games, and enjoy arcade sequences will find tremendous play value in Captain Blood.