Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!


User Reviews

There are no reviews for this game.

Our Users Say

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Amiga Computing (May, 1989)
First impressions were that of disappointment because the graphics are small and the sound is minimal. The puzzles, which demand thought and cooperation, are seemingly impossible on your own. Unfortunately the baser human instincts are always drawn out and the game can rapidly degenerate into petty retaliatory tactics.
The scrolling is smooth and not as eye-wrenchingly painful as the Amstrad. The gameplay and levels are the same. Graphics have been improved but not by that much.
Commodore User (Mar, 1989)
To give it credit - it is well drawn and easy to play and there is a nice little system of icons to improve just about every capability you have. Despite what you might have read elsewhere, however, this is nothing special.
Power Play (Mar, 1989)
Captain Fizz macht eine ganze Zeit lang Spaß. Das liegt vor allem an der strategischen Note. Manche Türen öffnen sich erst, wenn bestimmte Schalter in der richtigen Reihenfolge umgelegt werden - stellenweise ganz schön knifflig. Grafisch ist das Spiel ziemlich simpel und wird den 16-Bit-Computern nicht gerecht.
Zzap! (Apr, 1989)
The shoot 'em up bits are not exciting enough and the puzzles are not mind taxing. I have come to expect more from Psyclapse than this.
The Amiga graphics are identical to the ST's - even down to the sprite flicker - but at least a few sampled sounds have been put in and the house-style title music is interesting. The relatively low price tag is some compensation for unambitious programming, too.
Allenfalls die Tatsache, daß man sein Hirn braucht, um die neugestellt Aufgabe (Boulderdash-ähnlich!?!) anzugehen, macht CAPTAIN FIZZ zu einem Durchschnittspiel der Unterklasse. Die Amiga-Fassung ist fast identisch zum ST-Vorgänger. Kein Game, das in die Charts gehört!
Your Amiga (Jul, 1989)
All the features you'd expect of a split-screen, multi-alien, clear the levels game are here - aliens, locked doors, keys, energy pills, endless corridors, sliding doors, energy walls, blitter bombs, etc, etc. Everything you'd expect, that is, apart from a pounding soundtrack and dazzling graphics. his ain't a bad game - it's just not an Amiga game.