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CarVup Reviews (Amiga)

CarVup Amiga Title screen


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Critic Score
100 point score based on reviews from various critics.
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5 point score based on user ratings.

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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The One (Dec, 1990)
WHAT A BEAUT! Playing Car-Vup is reminiscent of playing the classic arcade and console games of years gone by, when playability took precedence over presentation. The emphasis is very much on simplistic gameplay, with cute graphics bolstering the arcade feel. As a result, Car-Vup is tremendous fun to play. It's been thoughtfully designed, with the layout of the levels combining with the progressively intelligent aliens to produce one very tense atmosphere where real skill is the only guarantee of success - something that can't be said of many other arcade-style efforts. With the wonderfully colourful scenery and sprites, and suitably jolly tunes to accompany the action, Car-Vup delivers a superb slice of arcade action that passes its MOT with flying colours and promises to keep you going well into the new year.
Visually, Car-Vup is a cracking game! On the Amiga you get super-smooth scrolling and cute, cartoony sprites. They set a great atmosphere for this game and this is only helped by the myriad of ace sampled effects and the cutesy music (which manages to be funky at the same time!). The actual gameplay itself is pretty limited - just drive around the platforms changing their colours and then going to the next level. All this may sound about as interesting as being caught in a traffic jam, but Car-Vup is a strangely addictive game and the simple all-out arcade action is probably the game's greatest asset. With 48 levels, there 's tons to keep you going so if you fancy a decent arcade game that doesn't involve gratuitous destruction, go for Car-Vup.
Amiga Joker (Jan, 1991)
Bei der Grafik hat man so ziemlich alles herausgeholt, was bei einem solchen Plattformspiel überhaupt drin ist: Sie ist farbenfroh, exzellent animiert und scrollt perfekt in mehreren Ebenen. Auch soundmäßig kann man sich nicht beklagen; der Titel-Track ist zwar recht dezent, dafür sind die Effekte und die Musik während des Spiels umso besser gelungen. Die Steuerung funktioniert ebenfalls einwandfrei, durch die intelligente Joystickbelegung kommt man sehr schnell mit den (drei) verschiedenen Sprungarten zurecht. Einen klitzekleinen Makel hat der originelle Geschicklichkeitstest aber doch: Am Ende einer Plattform fällt Arnie nicht herunter, sondern dreht automatisch um, wenn man den Absprung nicht rechtzeitig schafft. In hektischen Situationen (Stau, Nebel, viele Gegner...) führt das leicht zu Panikreaktionen des Spielers. Aber ansonsten ist Car-Vup wirklich ausgezeichnet, vielleicht nicht ganz so schön wie „Rainbow Islands“ — aber fast!
Amiga Action (Mar, 1991)
Car-Vup is yet another game that pushes the boundaries of cuteness even further forward. The pretty backgrounds and cars with smiling faces will appeal to little kids and people who like nice cuddly things. For those of us who are a little more sane the playability will be the mane consideration. Leaping across the platforms is addictive and many people will be playing the game for a long time. As the difficulty level is low, dedicated players may find the they have finished after only a few hours of play.
The colourful sprites bounce nimbly around the two-level parallax scrolling landscapes. The gameplay is very reminiscent of a console game: simple, enjoyable fun with lots of neat hidden features to keep your interest. The levels are not overly difficult to complete. Two minor playability niggles annoy: unavoidable new nasties appearing on screen when you're in mid-jump and the automatic turning which takes time to get used to and still causes unnecessary life losses when the heat's on.
Amiga Power (May, 1991)
It might not push back the boundaries of Amiga leisure software, but it's a damn fine game.
Jump-and-Run-Games sind einfach nicht tot zu kriegen. Genau auf dieses Spiel-Prinzip haben sich die Macher von CORE DESIGN in dem Game CAR-VUP besonnen.
Power Play (Apr, 1991)
Wäre Arnie vor zwei, drei Jahren auf Tour gegangen, ich hätte ihn sicher wohlwollender betrachtet. Der Zahn der Zeit macht jedoch auch vor Hüpf- und Springspielen nicht halt. Viele Programme dieser Art sind inzwischen zur Dutzendware verkommen. Da hilft auch die vermeintlich große Auswahl an Extrawaffen und Levels nicht weiter: Von dem eintönigen Joystick-Rauf-und-Runter hat man schnell den Auspuff voll. "Car-Vup" macht eine Weile Spaß und verstaubt alsbald im Regal. Diese wenig innovative Mischung bietet leider nur Durchschnittskost für den genügsamen Jump'n-Run-Spieler. Arnie muß noch mal zum TÜV.