There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
Our Users Say
|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||-|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||3.4|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.6|
|Personal Slant||How much you personally like the game, regardless of other attributes||3.1|
|Sound / Music||The quality of the sound effects and/or music composition||3.3|
|Story / Presentation||The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation or special edition)
|Overall User Score (7 votes)||3.4|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Amiga Mania (Jun, 1992)
Truly, the more Castles is played, the greater its subtlety and quality will emerge.
CU Amiga (Apr, 1992)
Despite being slow in places, Castles has a lot of depth and a great many features. If you're bored with the real world, you can switch it to fantasy mode, and have ogres, elves and dragons added to your already substantial tribulations. If you enjoy games such as Populous and Sim City, you'll enjoy this. I certainly did.
Datormagazin (Apr 09, 1992)
Grafiken är mycket mindre på Amiga än på PC. Bökigt användargränssnitt som tar tid att komma underfund med. Men i övrigt är Castles inte alls dumt. Det perfekta liret för varje sann soffdespot.
Zero (Jun, 1992)
The blurb on the front of the box misquotes this very magazine, saying: "Castles combines the best of Populous, Sim City and Railroad Tycoon". They should've added: "But it's not as good as any of them".
Amiga Format (Jun, 1992)
On the whole Castles is innovative, well-designed, fun and built to last, in that order. Unlike en suite privies.
Amiga Action (May, 1992)
Maybe the builders and brickies among you will enjoy Castles but the rest of us will find the construction business very, to put it bluntly, boring. To create a castle takes far too long, especially when some aggravated foreign King decides to come along with a massive army and ruin your hard work. In one game where it took me two hours to build a castle, only for it to be demolished minutes later. The whole exercise seems pointless. You build, defend, build, defend... why? There should be a clearly defined overall objective. Castles will kill a few hours should you have nothing else to do.
Play Time (Jun, 1992)
Die grafische und akustische Realisation steht der PC-Version in nichts nach. Die Steuerung ist allerdings ein bißchen träge geraten und ein Mausklick wird vom Programm oft eine Sekunde später ausgeführt.
Amiga Computing (Jul, 1992)
I quite enjoyed playing Castles. But it took a while. let's just say that if you're looking for an instantly appealing game then you should run away from this screaming. But if you like a bit of strategy with some building site-type bits bolted on, and you can ignore the sloth-like pace of it all, then this may suit you. All in all, a nice idea that just doesn't work in the long run.
Amiga Power (May, 1992)
Castles sounds fun but falls somewhat between two stools. The lack of realism makes it not a very stimulating simulation, and there's not enough going on in the gameplay department. Disappointing, but it's bound to find a few dedicated fans.
Amiga Joker (Apr, 1992)
Etwas mittelälterlich sind hier aber nicht nur Szenario und Gameplay, auch die Präsentation passt sich an. OK, bei der Begleitmusik muss dass wohl so sein, aber bei der Grafik?! Die Baustelle sieht weder in der 3D- noch in der 2D- Ansicht nach irgendwas aus, zudem ruckelt das Scrolling im Schleckentempo dahin. Sonderlich flott ist auch die Maus/Menu-Steuerung nicht, klappt aber ansonsten relativ reibungslos. Castles ist somit kein echter Flop, aber auch bestimmt kein Grund, den Bausparvertrag zu kündigen!
Computer Gaming World (CGW) (Jun, 1993)
Construction and defense of Middle Ages upscale residential housing; graphically well-done and initially fascinating to watch. Castles can quickly become somewhat tedious. Is there a game in here, or is it a software toy?