Clown-O-Mania (Amiga)

Clown-O-Mania Amiga Title screen


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In Clown-O-Mania the player takes the role of the clown Beppo who leaves his old profession behind in search of the land of magic crystals. To reach it, he needs to solve 82 isometric levels by collecting all balls and diamonds spread out over the tiles. The levels also have different plains which are changed by either using a ladder or jumping. However, jumps and shots for his gun need to be picked up first - which is made more difficult by the fact that the symbols move over the level.

Over the course of the game the difficulty and complexity rises at a steady rate, e.g. at first there are no enemies, later the enemies walk on pre-defined ways and even further down the path they actively try to hunt down Beppo. It also introduces more and more gameplay elements along the way, e.g. one-way tiles, teleports, funnels, speed-up tiles or death tiles. Some tiles change their colour when walking over them and having them all in the same colour when finishing the level gives major bonus points. Also useful are two different pyramids which stop or kill enemies when dropped in their way.


Clown-O-Mania Amiga We just stepped on an teleporter and were transported to another location.
Clown-O-Mania Amiga Title screen
Clown-O-Mania Amiga The second level.
Clown-O-Mania Amiga The first level: The goal is to collect all diamonds.

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Critic Reviews

Amiga Joker Nov, 1989 83 out of 100 83
Zero Jan, 1990 82 out of 100 82
ACE (Advanced Computer Entertainment) Jan, 1990 805 out of 1000 80
The Games Machine (UK) Feb, 1990 80 out of 100 80
Power Play Nov, 1989 68 out of 100 68
ASM (Aktueller Software Markt) Oct, 1989 7.6 out of 12 63


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Patrick Bregger (205280) added Clown-O-Mania (Amiga) on Dec 31, 2011
Other platforms contributed by Patrick Bregger (205280)