Our Users Say
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall User Score (8 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Commando is still a load of fun to play but it's pretty basic. I think maybe this should have been a budget game.
Commando was the vertically-scrolling shoot-'em-up of 1984. Trouble is, that things have progressed a bit since then. The 16-bit release of Commando is as much a mystery as Paperboy's release four months ago. Elite would say that it's because the game's one of the most playable games of all-time - it was. Do people really expect to pay twenty quid for a poor conversion of an old arcade game?
This always was a good coin-op and it's nice to see Elite have done a good job with the conversion. It's a little old, but still heaps of fun and tough and addictive enough to have you coming back for more.
A spot-on conversion of the ageing arcade machine which is addictive in the short-term, but doesn't offer much in the way of lasting appeal.
I was generally disappointed with this version. It lacks the feel that made the action frantic in the original.
Lovingly recreated coin-op blast-'em scroller.