User Reviews

A conversion well done Katakis | カタキス (39880) unrated

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 4.1
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.9
Overall User Score (8 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Zero (Jan, 1990)
Commando is still a load of fun to play but it's pretty basic. I think maybe this should have been a budget game.
Commando was the vertically-scrolling shoot-'em-up of 1984. Trouble is, that things have progressed a bit since then. The 16-bit release of Commando is as much a mystery as Paperboy's release four months ago. Elite would say that it's because the game's one of the most playable games of all-time - it was. Do people really expect to pay twenty quid for a poor conversion of an old arcade game?
Amiga Format (Feb, 1990)
This always was a good coin-op and it's nice to see Elite have done a good job with the conversion. It's a little old, but still heaps of fun and tough and addictive enough to have you coming back for more.
A spot-on conversion of the ageing arcade machine which is addictive in the short-term, but doesn't offer much in the way of lasting appeal.
Commodore User (Dec, 1989)
I was generally disappointed with this version. It lacks the feel that made the action frantic in the original.
Amiga Power (May, 1991)
Lovingly recreated coin-op blast-'em scroller.