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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Zero (Nov, 1989)
but the thing that makes Continental Circus a great game is the addictiveness. It's unbelievably addictive.
The One (Oct, 1989)
That aside, Continental Circus comes heartily recommended to both fans of the coin-op and fans of race games in general - conversion-wise it's not perfect, but then again that would be asking ton much. Suffice to say it's about as close to the original as a home computer can allow - and that's pretty damn close.
An excellent conversion that has inherited all the features of its arcade parent bar the unusual 3D glasses. It may not be the most spectacular release this year, but it is very playable and enjoyable - and that's what counts in the end.
Graphically the Amiga conversion is very close to the arcade game, the colourful well defined sprites scream around the track smoothly and with as much noise as possible - the engine sounds like a real racing car revving up about two inches from your ear. Meat graphical touches also liven the game up, fire extinguisher-wielding mechanics and rain add realism to this brilliant game.
Commodore User (Oct, 1989)
An excellent conversion and a brilliant driving game with enough variation between tracks to keep you playing for ages. Go go go!
The sound could have been better (the engine effects are a bit whiney), but otherwise it's like the ST.
Raze (Jun, 1991)
[Budget re-release] The graphics are not exactly stunning, but they are fast and smooth and that's what counts. Continental Circus is one of those games that doesn't look good from some over someone's shoulder, but when you get down to play it, you'll find it hard to leave.
Burn up the speedways in your super-woofer Formula One beast. Continental Circus looks and plays quite similarly to the Taito coin-op, but it's rather easy and the concept itself isn't far removed from the days of Pole Position. Formula One addicts should have a look.
Amiga Joker (Dec, 1989)
Die zwei Gänge und das nette Rundengirl trösten nur bedingt über die mittelmäßige Grafik und den spärlichen Sound hinweg. Aber die Continue-Option und die umfangreiche Highscoreliste (50 Plätze) retten das Game vor einem echten Reinfall.
Die Steuerung der Fahrzeuge ist einfach und spricht sehr gut an. Dies gilt sowohl für den Amiga als auch für seinen „kleinen Bruder“. Leider trifft aber auch auf beide Systeme zu, daß man in puncto Grafik recht knauserig zu Werke gegangen ist. Nicht, daß sie schlecht ist; allerdings vermißt man die Detailtreue, die Spiele wie etwa Super Hang-On auszeichnete. Auch der Sound hätte realistischer klingen können, auch und gerade auf dem Amiga hatte ich in dieser Beziehung mehr erwartet. Insgesamt ist CONTINENTAL CIRCUS ein Spiel, das nicht schlecht ist, sich aber an seinen berühmt gewordenen Vorgängern messen lassen muß. Und da schneidet es deutlich schlechter ab.