Cybercon III Reviews (Amiga)
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Our Users Say
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CU Amiga (Mar, 1991)
It all adds up to one of the most sophisticated 3D adventures you're ever likely to see: hours of involved exploration, blasting and problem-solving with the tense one-on-one confrontation between you and the Annihilator to give it that extra edge. If you're after the definitive 3D experience, this is where to find it.
Amiga Action (Jun, 1991)
The Assembly Line and Ricardo Pinto, who actually created the concept behind Cybercon III, have done an excellent job on the game. Apart from the fact that it does take a fair while to get use to, Cybercon III is faultless.
Amiga Joker (Apr, 1991)
Wer also auf komplexe Spiele mit spannungsgeladener Atmosphäre steht (und wer tut das nicht?), der liegt bei Cybercon III goldrichtig. Hier warten tolle Grafiken, hervorragender Sound und schier endloser Spielspaß. Anders gesagt: Hier wartet ein echtes Meisterwerk!
Amiga Power (May, 1991)
Cybercon III is state-of-the-art as far as games go, and even if you don't have much luck with the puzzles there's plenty of fun to be had exploring the playing area and taking out robots. The 3D is certainly some of the best we've seen - bright, colourful and smooth - and it certainly manages to create a very convincing 'world inside your Amiga' (which seems to me to be a lot more fun than the world outside it). Just be careful you don't get sucked into some kind of weird time-warp and get trapped inside it. The real world might be less fun, but you don't get shot at as much.
Amiga Power (Jun, 1991)
Brilliant sense of 'being there', and better Freescape than Freescape. [...] Predictably, not all that accessible to your average game player.
Amiga Computing (Sep, 1991)
f you're a fan of the Castle Master series, or games such as Interphase and Infestation, you'll enjoy Cybercon III. If not, you'll probably hate it. Movement is slow, the action is hardly frenetic, and for sheer challenge, the puzzles don't compare with the stubborn refusal of the controls to do what you want them to at critical moments. Perseverance, I suspect, would bring its rewards, as the game is undoubtedly very large and complex. Fans of the type will find a great deal to keep them going. The rest of us, however, will wisely give it a miss.