There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
Our Users Say
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
ACE (Advanced Computer Entertainment) (Aug, 1989)
Like it's predecessor, Dark Side's smoothness encourages you to play and explore, with total freedom to wander around. What makes this better than Driller is the superb soundtrack which, in the nicest possible way, goes on and on. Definitely a worthwhile purchase for Freescape fans.
The Games Machine (UK) (Jun, 1989)
If you're fond of arcade adventures then give Dark Side a try, the 3-D environment gives the game a high sense of realism with a great atmosphere. The addition of music would have been nice, but here is without doubt Freescape at its fastest and best.
ST/Amiga Format (Jun, 1989)
Almost 200 years have passed since the vents that took place in incentive’s previous release, Driller. Now the Ketars live on the moon Tricuspid which orbits your home planet of Evath. On Tricuspid there has been built a huge weapon called Zephyr One (Did you know that Incentive are based at a place called Zephy One?) with which the Ketars intend to destroy Evath.
Your Amiga (Sep, 1989)
So has Dark Side improved sufficiently in it's 16 bit form? I'd say so. The graphics are noticeably slower than most games (particularly after a frantic game of SDI or Phobia) and the sound could be better used, but on the whole a good solid adventure game that's finally come home to the machine it was intended for.
Commodore User (Jun, 1989)
Freescape has always struck me as the game system with the most potential, but sadly Incentive has yet to use it. For anybody who does not know, Freescape is a game system which is based around a world created entirely from 3D filled graphics, in which nearly everything can be manoeuvred by shooting. The problem with Freescape on the 64 was that it involved the machine chewing up vector calculations and dribbling them out at a very slow rate – this problem, at least, no longer applies to the Amiga version.
Zzap! (Jul, 1989)
On the dark side of the moon Tricuspid the Ketars have started construction of a weapon by to revenge their defeat in Driller. Alied at the planet Evath it draws power from of network of Energy Collection Devices (ECDS). At the apex of each ECD there's a solar cell which transmits its power down a matrix to the Zephyr One weapon. Your mission is to destroy all the ECDs - no easy task considering you're alone with just a jet pack to carry you around.
Amiga User International (Aug, 1989)
The screen display is of course much better than that of the C64, especially that of the current setting of your jet-pack, but unfortunately it does still retain a slight jerkiness. This however is my only criticism of what is an absorbing game and one which combines two different types of game playing extremely well.
The One (Jun, 1989)
Improvements similar to those for the ST have been made to this version which now moves smoothly and comes complete with a range of full and atmospheric sound effects. However, because the two versions are so similar the same criticisms apply. Despite the progress that's been made in developing the system, Dark Side is still only likely to impress those who enjoyed the first Freescape game.
Amiga Computing (Aug, 1989)
Welcome to another adventure using the Freescape 3D environment, Dark Side, the successor to Driller, set 200 years later. It stars those enemies of the Evath, the Ketar, in another bid to destroy life as we know it. It all started with a probe passing over the dark side of the moon Tricuspid detecting a plexar just before being destroyed. A plexar is a giant construction designed to fire a high-energy particle beam at Evath, blowing it apart. It is fed by Energy Collection Devices – or ECDs – which resemble crystals atop poles.