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The Defender gameplay was the basis for this shoot 'em up, with a horizontally-scrolling landscape which eventually loops back on itself. Your basic task is to pick up each of the 8 pods in turn, and carry them through a portal elsewhere in the level, before going back for another one.

There are power-ups available, representing an auto-fire (Surely one of the earliest software implementations of this), extra simultaneous lasers, missiles to home in on the Landers as they attack, a level-skip, and a Super Shield.

As standard in Defender games, Lander craft are also there to pick up the pods, and these must be stopped before reaching the top of the screen, as both the Lander and Pod become fearsome enemies if they do. If you shoot the Lander, the pod drops back to the ground, for you to retrieve. Unusually, you don't have to wait for the Lander to attack before picking up a pod.

You must shoot all enemies to progress to the next level, at which point you get a bonus for the number of remaining pods. Every four levels the pods are replenished, which means that losing them on the first of each set of 4 levels (1,5,9,13 etc.) reduces your next four bonuses. If you don't save at least one pod on each level, your will have to face tougher enemies, and without your shield being replenished.


Datastorm Amiga Lander
Datastorm Amiga Enemies
Datastorm Amiga Twirlers
Datastorm Amiga Crazies gang up on the ship

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Critic Reviews

Computer and Video Games (CVG) Jul, 1989 95 out of 100 95
ACE (Advanced Computer Entertainment) Jul, 1989 870 out of 1000 87
Tilt Sep, 1989 17 out of 20 85
Australian Commodore and Amiga Review Sep, 1990 85 out of 100 85
The One Jul, 1989 84 out of 100 84
Commodore User Jul, 1989 83 out of 100 83
Info Jul, 1989 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Compute's Amiga Resource Oct, 1989 16 out of 20 80
Power Play Sep, 1989 71 out of 100 71
Amiga User International Jul, 1989 7 out of 10 70


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Martin Smith (79239) added Datastorm (Amiga) on May 28, 2004
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