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User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Personal Slant A personal rating of the game, regardless of other attributes 3.6
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.9
Text / Vocal Parser How sophisticated the text/vocal parser is for games that use text or voice as input. 3.8
Overall User Score (9 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Amiga Power (Oct, 1991)
Written in 1982 by one of Infocom's first generation adventure game designers, Mark Blank, Deadline still stands up as one of the best adventure games ever written. It's not a mystery. It's an unfolding story that delivers danger and deceit in abundance, thanks to the remarkably programmed independent actions of the suspects. You'll know when you've solved it but the trouble is, you'll think you've solved it when you haven't. Games this good appear about once per decade.
Amiga Format (Nov, 1992)
[Compilation re-release] The first of three thriller adventures, in which you play a detective given 12 hours to investigate the death of a wealthy man. The authorities say that he committed suicide, but you think differently. You should keep a record of all the events in this game, as it's pretty deep. A nice touch is that many different endings arc available depending on which decisions you make in the game, so each time you play the ending could be different. Great for Whodunit? fans
Amiga Format (Oct, 1991)
[Budget re-release] This Deadline anchors the game, as you wander around one of Infocom's less exciting worlds. The ordinary nature of the surroundings, if not the case, don't fire the imagination - a vital factor in any text based adventure. Feels tired and obviously looks terrible.