There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
Our Users Say
||How much you personally like the game, regardless of other attributes
|Story / Presentation
||The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation or special edition)
|Text / Vocal Parser
||How sophisticated the text/vocal parser is, how appropriate its responses are, etc..
|Overall User Score (8 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Written in 1982 by one of Infocom's first generation adventure game designers, Mark Blank
, Deadline still stands up as one of the best adventure games ever written. It's not a mystery. It's an unfolding story that delivers danger and deceit in abundance, thanks to the remarkably programmed independent actions of the suspects. You'll know when you've solved it but the trouble is, you'll think you've solved it when you haven't. Games this good appear about once per decade.
[Compilation re-release] The first of three thriller adventures, in which you play a detective given 12 hours to investigate the death of a wealthy man. The authorities say that he committed suicide, but you think differently. You should keep a record of all the events in this game, as it's pretty deep.
A nice touch is that many different endings arc available depending on which decisions you make in the game, so each time you
play the ending could be different. Great for
[Budget re-release] This Deadline anchors the game, as you wander around one of Infocom's less exciting worlds. The ordinary nature of the surroundings, if not the case, don't fire the imagination - a vital factor in any text based adventure.
Feels tired and obviously looks terrible.