User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.7
Graphics The quality of the art, or the quality/speed of the drawing routines 3.5
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.5
Story / Presentation The main creative ideas in the game and how well they're executed 3.0
Overall User Score (14 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Raze (May, 1991)
[Budget re-release] The plot is simple; a one- or two-player game where you must travel through several levels kicking and punching your way past opponents. The wide range of hilarious moves available sets this game apart from the usual fare.
The One (Mar, 1991)
[Budget re-release] Double Dragon is a lot more accessible than many Martial Arts games in as much as it's possible to learn the moves rather than just waggling the joystick aimlessly, but it is marred slightly by the appalling sprite design and the flat backgrounds. Having said that, what was a fair buy at full price becomes a reasonably good one now.
Games Preview (Jan, 1989)
Selvom Double Dragon både grafisk og lydmæssigt er langt bedre end sin navnebror på 64'eren, så lider spillet alligevel under een alvorlig fejl: Det er simpelthen for let. Jeg klarede mig faktisk igennem alle banerne i første forsøg. (Ja, så MÅ det være let! - Red). Double Dragon er betydelig sjovere, når man er to, og underligt nok gør dette spillet sværere - måske fordi man let kommer til at banke kompagnonen!
Power Play (Mar, 1989)
Einen grobschlächtigen Reiz will ich dem Automaten, bei dem man gleich drei Feuerknöpfe malträtieren darf, nicht absprechen. Doch auf dem Amiga schlappt der Spielreiz schon wegen der Steuerung ab. Mit nur einem Feuerknopf spielt sich Double Dragon zäher. Der Schwierigkeitsgrad der Umsetzung ist außerdem viel zu niedrig. Mit dem Baseballschläger in der Hand lassen sich die dumpfen Gegner sehr leicht vertrimmen.
Smooth scrolling and faster gameplay makes this more comfortable than the Atari. However, it's only made slightly harder by dint of hazards on the final level and should similarly be avoided.