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User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 1.5
Graphics The quality of the art, or the quality/speed of the drawing routines 4.6
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Story / Presentation The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation or special edition)
Overall User Score (8 votes) 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
ST/Amiga Format (Mar, 1989)
Dragon's Lair is far ahead of its time and it's definitely like nothing else you've seen on the Amiga. It's the best argument yet for going out to buy that memory upgrade you need.
Fans of the coin-op any and anyone willing to try an original game format will be rewarded with this accurate translation of the compelling cartoon adventure.
Tilt (Nov, 1989)
Mais en dépit de ces graves défauts, il est impossible de passer à côté d'un tel monument, ne serait-ce que pour en mettre plein la vue à son voisin du dessus, qui croit encore que les jeux vidéos n'ont pas évolué depuis Pac Man.
The One (Feb, 1989)
The Interactive movie is an exciting concept, but to date there have been very few rousing examples - other than those provided by Cinemaware. Rocket Ranger for example, makes Dragon's Lair look like a glorified demo. This conversion looks and sounds outstanding, sure - but as far as playability is concerned, Software Projects' 8-bit incarnations of two years ago are the men for the job.
The gargantuan price tag is also a major gripe. Even though there are six disks, the amount of actual gameplay is minimal. Dragon's Lair is a superb demonstration of the Amiga's graphics and sound potential - it's just a shame that there isn't much of a game to play.
The aural and visual excellence of Dragon's Lair is beyond doubt, but the game is very repetitive and doesn't take long to complete. Intrusive disk-accessing and swapping prove to be the final nail in the coffin.
Power Play (Mar, 1989)
Auf der Verpackung steht, daß Grafik, Animation und Geräusche rund 130 MByte beanspruchen. Ich habe aber den Eindruck, daß dabei für das Spielprinzip nur ein paar jämmerliche Bytes übrig geblieben sind. Das Spiel reduziert sich auf simple Entscheidungen, ob der Spieler den Joystick einmal in eine der vier Richtungen bewegt, oder pro Szene einmal den Feuerknopf drückt. Für 119 Mark darf man da etwas mehr erwarten.