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Critic Reviews

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With colourful, cartoony graphics and a series of brilliant soundtracks to accompany each level, all you need is appealing and challenging gameplay to keep you hooked. The Amiga version has all these qualities - so take a look.
Bin and his little feathered friend Pin are back (apologies for calling them Din and Tin last month, but that's what Activision said their names were...). The Amiga game sports all the same weird and whacky creatures in a graphical style virtually identical to the ST version, and the going is just as tough. If you love weird Japanese games take a look at Dynamite Dux.
Amiga Joker (Oct, 1989)
Dynamite Düx zeigt der Action-Konkurrenz auf unbeschwerte Art, was eine Harke ist!
Games Preview (Aug, 1989)
Dynamite Dux's grafik er sprængfyldt med en masse lækre farver. Desværre kender programmørerne åbenbart ikke til begrebet perspektiv! Lyden består af en blanding af gode og dårlige melodier. Spillet lever højt på fantasifulde figurer og sjove indfald.
Zero (Nov, 1989)
Dynamite Dux is a cutesy pseudo 3-D scrolling cartoony beat 'em up really. But it's all a bit too sedate and samey to really grab everyone by the, errm, "thingies".
The One (Oct, 1989)
The fact that you've forced to drop your weaponry every time you take a hit doesn't make things any easier, and neither does having to press the space bar to jump. That said, conversion-wise it's very similar to its coin-op dad (speed aside) - but it's certainly not as impressive as we've come to expect from the Rick Dangerous team.
Retro Archives (Jun 07, 2019)
Si Dynamite Düx sur Amiga souffre bien évidemment des mêmes faiblesses que sur arcade, il a au moins le bon goût de ne pas en rajouter d’autres et de proposer une expérience globalement à la hauteur de ce dont était capable le hardware de l’Amiga 500 au moment de la sortie du jeu. Pas de quoi casser trois pattes à un canard, mais du travail fait correctement, ce qui n’est déjà pas si mal.