Enlightenment Reviews (Amiga)
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Our Users Say
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Your Amiga (Aug, 1988)
The game plays very well although I did have problems with the high score table in so much as the program crashed every time I entered my name. As I so seldom attain a place on a high score table, I found this particularly galling! (...) Mention must be made of the manual though. It looks slick and professional and it is only when you start to read the introductory story that the fun starts. Leaving aside the spelling, grammatical and factual errors, (of which there are many) this piece of prose is undoubtedly the worst bit of writing that I have come across for some time. (...) That apart though, Enlightenment is an excellent game and can be strongly recommended.
Commodore User (Apr, 1988)
Enlightenment is a big game - which I suppose is a euphemistic way of saying I don't think I've got very far in it yet, and with all those various objectives to keep in mind (shooting bolts, finding and casting spells, controlling elementals, trying to find Acamantor's hideout) you need to keep your wits about you. A relaxed blast or pixie romp this certainly isn't.
Info (Jan, 1989)
There's considerable strategy involved in picking the right spells to keep and use as you wander around; plan on spending some time learning what they do and how and when to use them. Special features worth noting: a 1 meg version, and a cooperative 2 player mode. My only real complaint is that there's no save game option. Thoroughly enjoyable.
Amiga User International (Aug, 1988)
Most of the trouble with Enlightenment is just that it uses a very tired game style. It is not a simple clone of Gauntlet but the gameplay is very similar, only somewhat slower moving. Would-be Merlins could find something here to please them, but most of us have done this all before. Games of this style have largely been put out to pasture by now, but newcomers who have not played one might want to take a look.