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Epic Reviews (Amiga)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.8
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.7
Graphics The quality of the art, or the quality/speed of the drawing routines 4.4
Personal Slant How much you personally like the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 3.6
Story / Presentation The main creative ideas in the game and how well they're executed 3.3
Overall User Score (13 votes) 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
CU Amiga (Dec, 1991)
With some super-fast polygon routines, and the chance of dogfights aplenty, Epic certainly lives up to its name.
Amiga Action (Jul, 1992)
After three days of solid playing I had completed Epic but it is still a game I will return to time after time simply because of the depth of gameplay. The vectors are superb and the sound effects are excellent - a startling programming achievement. Some people may be put off by the long time it spent in development. Yet, the waiting has definitely been worth it.
Epic's biggest problem is that there are just too many minor bad points hidden by the flashy exterior. Don't think that it is a bad game, far from it. Epic is remarkably good, it just doesn't quite live up to its name, which is a shame as there really is something special bursting to get out. This is really the 16-bit equivalent of Wing Commander (at least until Wing Commander makes the conversion): nice graphics coupled to a good, but not outstanding, game.
Aaargh! What the Hell's going on? Where's the battle? Where's the fleet? Where's my mummy? Epic is very confusing at first, simply because of the huge canvas for the action. However, things do get a lot better very quickly. The first few missions are very short and simple and, given the hype, a bit disappointing. However, they are merely a taster of the huge battles later on which are excellent if a little protracted. The alternating between space and planet battles injects a modicum of variety into the endless blasting. But be warned, given the game's lack or real depth there's a more-than-average chance that you may tire of this sooner much rather than later.
Play Time (Jun, 1992)
Fazit: Allen Wing Commander-Fans, die nur einen Amiga ihr Eigen nennen, sei dieses Spiel besonders ans Herz gelegt. Diejenigen, die nur in einer kleinen Weltraumschlacht ihr Glück finden, sollten sich „Epic“ trotzdem unbedingt einmal ansehen.
Amiga Joker (Mar, 1992)
Was soll man noch sagen? Epic ist eine aufwendige Action-Spaceopera, die sich kein Raumpilot entgehen lassen sollte – besonders, da das vergleichbare „Wing Commander“ den Sprung vom PC auf den Amiga ja immer noch nicht geschafft hat…
Als kleinen Zusatz gibt es übrigens nette Grafikanimationen, die eine Hintergrundstory erzählen, aber aus Epic auch keinen ASM-Hit machen können. Der Sound ist so abwechslungsreich wie ein tibetanischer Meditationsgong. Mein Tip: Epic-Sound ganz aus und volles Rohr Motörhead durch die Boxen knallen lassen. Nach soviel Trubel um Epic hätte man mehr erwarten können.
Amiga Power (Jul, 1992)
Summing up is simple. Sorry, but this game is just not up to the mark. It suffers that most typical of failings, great graphics but crap gameplay. I feel disappointed and cheated by a game which promises so much but simply fails to deliver. Wait for Wing Commander or dust off that old copy of Elite. I never thought I'd use Wayne-speak, but as far as this game goes it's Epic - not!
Amiga Format (Aug, 1992)
So after all the hype, the long delays and the promise of a massive space saga, all we have is a futuristic, toned-down version of F29 with less missions and less than challenging gameplay. Sorry, but adding a few in-between animations (which take a while to plod through, many of them being repeated) doesn't improve things. Digital Image Design started the project so long ago, but have been working on newer (and better) games, leaving little time for finishing Epic. However, Ocean decided they still wanted to release the title, but Digital Image couldn't get it together in time. So we're left with a rushed job to get the thing released. The result is an out-of-date shoot-'em-up.