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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Amiga Action (Oct, 1991)
In the past several games have copied the style of Thrust, the most successful so far being Oids. The Executioner takes the whole concept a step further by adding strategy to the action. Graphics, sound, presentation and gameplay are all good. My only gripe is the lengthy loading minor in comparison to the rest of the game. If you're looking for a bit of nostalgia or a blast that requires a little thinking then go out and buy this game now, you won't be disappointed.
Playability suffers die to the fact that most of the planets are tiny (i.e. two screens wide) and they really aren't complicated enough, with just one route to take. Its also too easy to die; in one case I had found a segment in one of the most difficult worlds and was destroyed just on the way out, and had to do it again (needless to say I couldn't be bothered).
Datormagazin (Oct 10, 1991)
Executioner är inget spel för folk med klena nerver, latenta neuroser eller en olycklig barndom. Nej, för att spela Executioner krävs ett stabilt psyke, ett fridsamt temperament och en stadig hand. Med andra ord, ett spel som får mig att slita håret och gnissla tänder.
Amiga Power (Sep, 1991)
Not bad, if a bit repetitive, but you're not going to need adrenalin transplants after playing. A bit repetitive too.
Play Time (Sep, 1991)
Von der Grafik des Intros war ich ziemlich begeistert, dies legte sich aber beim Spielen leider wieder. Auch die Steuerung der Droiden, die für Dich die Planeten absuchen müssen, stellt sich bald als ziemlich kompliziert heraus, was das Game als nicht gerade anfängerfreundlich ausweist. Allerdings kannst Du Dir den Spielablauf erst einmal in einem Simulation-Mode zu Gemüte führen. Deinen möglicherweise anfänglichen Frust baust Du Dir am Besten originellerweise im Entertainment Mode ab, indem Du Dich in Les‘s Bar zu den Klängen der Klavierbegleitung entspannst.
Amiga Power (Oct, 1991)
Fine if you don't mind the slightly repetitive gameplay, and significant lack of action.