Fast Break Reviews (Amiga)
There are no reviews for this game.
Our Users Say
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Power Play (Sep, 1989)
Die klumpige Grafik verleidet einem fast den Spaß an der spielerisch ansprechenden Sport-Simulation. Wer gnädig darüber hinwegsieht, kann gegen einen Computergegner oder einen Mitspieler ordentlich um Würfe und Körbe kämpfen.
Your Amiga (Oct, 1989)
It took me a long time to get into this game but a lot of that is due to my unfamiliarity with the game. If you are in a similar position, then I would strongly recommend that you play with a friend who is actually inept rather than getting stuffed by the computer all the time. A beginner's skill level would not have gone amiss. That said, the game plays very well with fast smooth action. Certainly, any basketball fan should certainly have a look at Fast Break with a view to immediate purchase. Myself, I still find basketball mind-numbingly dull and anyone in a similar position should probably steer clear.
Commodore User (Dec, 1988)
Fast Break deserves to be among the best of the batch of basketball sims so far but it is aimed at a small group of punters who understand the game and enjoy its technicalities. Whether the world needs another basketball sim I don't know.
ASM (Aktueller Software Markt) (Sep, 1989)
So werden Basketball-Fans sich wohl noch weiter gedulden müssen, wenn sie auf der Suche nach einer wirklich guten Korbball-Simulation sind. Von einem überhasteten und zudem tiefen Griff in die Tasche würde ich daher abraten. Und wer weiß? Vielleicht wird uns ja mit Magic Johnson‘s Fast Break Basketball, das demnächst von Virgin/Mastertronic erscheinen soll, bessere Kosten geboten.
The Games Machine (UK) (Oct, 1989)
The defensive/offensive plays, at least a little confusing to all but basketball aficionados, will put off the average arcade game player. The arcade gameplay itself is a touch awkward and, more importantly, rather boring and uninvolving, but a two-player game can generate enthusiasm between friends. For all but those interested in the theory and practice of 'plays', Fast Break is best avoided.
Amiga Joker (Oct, 1989)
Fast Break kann nur Spielern empfohlen werden, die sich nicht lange mit einem Programm auseinandersetzen möchten, sondern auf der Suche nach einem Basketball-Spiel sind, das sie nach fünf Minuten beherrschen, ohne ein dickes Anleitungsbuch wälzen zu müssen.
Amiga User International (Oct, 1989)
Playing Fast Break can be confusing. Trying to establish which player is being controlled creates a bit of an eye strain. The controls are little help, being confusing and maybe even temperamental at times. The so-called "squeak of trainers on the gym floor" takes a lot of imagination especially when they don't correspond to their players' movement!!! The graphics are nothing to rave about. Priced quite high, the game may only appeal to the basketball enthusiast collecting simulations.
ACE (Advanced Computer Entertainment) (Oct, 1989)
Flat-footed sprites, badly drawn graphics and very limited sound effects aren't much of a showcase for the Amiga's potential. Coupled with unchallenging gameplay, they amount to a pretty mediocre package.
Amiga World (Oct, 1989)
The game keeps track of field goals made and attempted, points, fouls, steals and turnovers, but not rebounds and assists. Worst of all, the players never tire. The first string is better than the second, so there's no point in substituting. This fault, along with the inadequate statistics, makes strategy irrelevant and reduces Fast Break to a simple arcade game. Still, we'll play Fast Break until a brash newcomer with the style of the Pistons unseats it.