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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Amiga Action (Jan, 1992)
When you load up Fuzzball you will either sigh, "Oh, isn't it lovely!" or (more likely) be very violent sick. After the initial wave of nausea brought on by graphics that push the acceptable limits of cuteness to virtual breaking point you can start to play a rather good game. It follows along similar lines to Bubble Bobble and so many people will be familiar with the style but it requires considerably more thought than its predecessors, as many of the levels are quite tricky indeed. Well worth buying and with such cute graphics it is joy to play. Brilliant fun that will last you for ages.
Amiga Computing (Feb, 1992)
The playability is superb – the levels are all challenging and there are no easy levels to give you a rest. The main Fuzzball is extremely manoeuvrable and provides lots of fun. This, though, also presents a problem – for less experienced gamers the high difficulty level right from the start will prove to be turn off, but for hardened joystick bashers it will be a godsend. The biggest thing in its favour is its price – £20 for this kind of game is very keen marketing, but it does mean that it is a very strong game at a very good price.
Zero (Jan, 1992)
All in all, Fuzzball offers nothing wildly original on the cutesy platform puzzle front, containing elements of both Pacman and Bombjack. I'm also not sure how ideologically sound it is to have Gypsy and Jewish fuzzballs wearing skull caps, but hey – when you're talking computer games, who wants ethics? Nevertheless, the combination of frantic waggling against the clock, not to mention the difficulty level, presents a real challenge and makes Fuzzball irritatingly addictive. It's the 'one more go' factor which makes this game special, though Nenette's not convinced that it's kind your hands.
Amiga Power (Jan, 1992)
Quite good. Good, even. But some irritating and pointless quirks of game design mean it falls well short of classic status. So nearly great it's painful to watch, though admittedly the challenge of completing all 50 levels gives it some lasting appeal. If only it was a little more forgiving.
Amiga Format (Jan, 1992)
Fuzzball is playable and cute, but the vicious bite of the gameplay is overpowering in the early stages. Plough on and you will prosper, but you need to suffer for the points harvest to come. This one negative element has to be weighed against its fistful of excellent elements: cute graphics, neat intro, precise character control and a £19.99 price point. At time Fuzzball would start Mother Teresa cursing, but then when she got a high score…
Das Game ist nämlich eines der schwierigsten überhaupt. Da helfen auch nicht die coolen Grafiken und die fünf bis sechs Futurecomposersongs (nehme ich mal so an), zum Hit reicht‘s wegen dem viel zu hohen Schwierigkeitsgrad leider nicht. Trotzdem meine ich, das Teil hat auf jeden Fall ein ‘Prima‘ verdient.
Power Play (Jan, 1992)
Fuzzball entpuppt sich als ein solides Geschicklichkeitsspiel, das zwar wenig Neues bietet, aber durch lustige Musik und nette Grafik ordentlich aufgepeppt wurde. Die Fuzzles sehen niedlich aus und die Bonusräume sind schön versteckt. Träge Steuerung und penible Kollisionsabfrage lassen Fuzzball allerdings vom Oberklassespiel ins gehobene Mittelfeld absacken. In einigen Räumen geht einem das Früchtesammeln beim zehnten Versuch gehörig auf die Nerven – ein Paßwortsystem hätte nicht geschadet. Trotzdem landet das nette Fuzzball immer wieder im Diskettenschacht, hat aber dank obiger Mängel das Zweier-Gesicht nicht verdient.
Amiga Joker (Dec, 1991)
Alles schön und gut, auch grafisch (süüüß!) und soundmäßig (Musik & FX) ist Fuzzball sehr ordentlich geraten. Leider gilt das weniger für die Joysticksteuerung, darüber hinaus wird im Zwei-Spieler-Modus (nacheinander) beim Wechsel jedesmal nachgeladen, und der Schwierigkeitsgrad ist frustrierend hoch. Aber wer sich zu den Zocker-Experten zählt, kann ja mal ein Hüpferchen wagen.
Svenska Hemdatornytt (Jan 23, 1992)
System 3 skulle kunna kalla det "Bubble Bobble 2" men antagligen ville man inte pröjsa för rättigheterna. Det hade väl inte varit så lumpet och lågt om man nu hade gjort en bra kopia men inte ens det klarade man av. Spelet är mycket svårstyrt och därigenom blir det ett av de spel som håller intresset uppe i c:a 2,33 minuter och sedan hamnar längst bak i spelhögen.

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